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Paperhood
Saw and Paperhood Mont are two paper-thin characters who
inhabit the world of Otostaz. As the game begins, Saw
appears on screen above a matrix of brown squares. A
never-ending stream of icons representing water, earth, and
wood trail him in a virtual supply line. Saw's job is to lay
down these icons in contiguous water-earth-tree combinations
in order to create small houses on earth patches. Plop down
a 5 x 5 grid of these combinations and you'll create a
little neighborhood. Once you've laid down the foundation of
your fledgling town, drop down additional building supplies
to develop the houses into bigger buildings, all the way up
to towers which resemble the Eiffel Tower. At one point, if
you reach a certain level of development, the towers shine
rays of light towards the heavens in an impressive visual
show. Each level moves slowly from left to right, destroying
columns of development on the left while new columns rise
on the right. Your goal is to build structures and develop
them fast enough so that the erstwhile town reaches full
avenue strength by the time they fall off the map. Fast
paced, combo-filled, and unique, Otostaz provides a welcome
change to the staid puzzle genre.
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