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Wario is snoozing on his couch with bubbles blowing
up from his nose. Upon waking up, he immediately
grabs a Gameboy Advance (indigo, old style version)
and plays a simple dodge 'em sort of game. Poorly. Angered by his own
incompetence, he throws the GBA against the wall,
only to have it ricochet and bounce off his head and
onto the floor. Wrecked beyond recognition, Wario
grabs the destroyed GBA and weeps bitterly to himself. In the
midst of tragedy, an idea pops into his head and he
hops on his hog and motors into the city.
At his
factory, Wario hands the busted GBA to his lead
scientist who throws it into a contraption. Seconds
later, dozens of new game machines pop out and Wario
plays the same game again. Poorly. That is,
until the scientist shows him the power of the
twist. Wario is shown how to shake and move the game
to succeed. Two play testers soon arrive and also
shake their way to success. Ever the entrepreneur,
Wario sees dollar signs and develops a whole new
genre of gaming - the shake-motion micro game...
"Mawaru
(Rotate) Made in Wario" features a motion
sensitive cartridge which contains 200 micro games
which require rolling motion. Instead of using the
D-pad to move, players must actually shake, rattle,
and roll the GBA from side to side in order to
activate actions. No other controls are necessary
during any of the micro games. Upon starting Mawaru,
players are faced with a sunglasses-wearing brute in
need of a shave. An electric razor sits on the
bottom of the screen. To complete the exercise, roll
the GBA from side to side so that the on-screen
razor buzzes off the visible stubble. In another game, a knife
sits atop a watermelon. In order to chop the melon
in half, rock the GBA back and forth to simulate the
sway of a knife to open up the eats. In
yet another game, a rudimentary sketch of a human being
has eaten food. The entire digestive tract is shown
from the side and one must guide the morsel from the
mouth all the way to the...chute...so that it is
ejected from the body like a zooming projectile. Nice.
A bounty of other ludicrous yet highly entertaining micro-games are
playable and it's a laugh-a-minute roller coaster as
players shake from one game to the next. Unlike
previous Made in Wario games, Mawaru enforces no
time limits and players may take their time going
through the various challenges. Kudos to Nintendo for innovating
rather than resting on its laurels this time around... |
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