PLEASE READ: The NEW SHOP is separate and distinct from the OLD SHOP. If you place an order on the OLD SHOP, you will not be able to use the NEW SHOP to check on your order and vice versa. Unfortunately, we were not able to resolve the two shop databases in order to transfer customer histories and accounts. Both shops are fully operational and capable of taking orders.
 

GBA Inyou Taisenki

 
 
  GBA Inyou Taisenki Zeroshiki - New Import
   An addictive RPG which revolves around a school lad who just happens to control a powerful demon beast that is hidden in a handheld electronic gadget. At the outset of the game, the protagonist is dreaming of an event in history event where a shrine god is using the handheld gadget to call a powerful creature into battle. The lad soon wakes up in his home, picks up the gadget, and ventures into the world. Players travel inside a town and a world map in real time motion. The initial world is broken up into an expansive 5 x 5 block area where the edges of each block is demarcated by fuzzy static.

   During battles, the demon partner may be sent into attack mode, barrier mode, or flee from battle if its life force is running low. As enemy creatures are defeated, they may be invited to join your party - up to 72 beasts may be added to a virtual stable. Only three creatures may be added to an active team where they fight battles but the active roster may be swapped out for others before a fight begins. Hit points may be replenished at pentagrams dotted around the landscape of your home town and in other locations.

   Taisenki uses an interesting attack system where moves are drawn with strokes. For example, to send demon beast into attack mode, one stroke to the left pulls off a three hit attack where the enemy is hit on the ground, bounced into the air for another hit and finally falls to the ground for a third blow. One stroke downwards executes a zooming ground attack where the demon hits the enemy at full force while one stroke upwards and then left restores vitality. A damage multiplier counts down immediately once an attack is chosen. The faster an attack is executed, the more damage the attack impacts. At the higher beast levels, the multiplier starts at 150% and quickly bolts downwards once an attack is chosen. If the attack is pulled off at 140%, the damage is a few points higher than an attack executed at 120%. Different creatures pounce with various attacks. As beasts level up higher, more intricate strokes may be used to ignite powerful magic attacks or triple damage blows that send enemies bouncing around the screen.
 
 

PSP

  PS2 General Updates
   DC Chaos Field is expected on Wednesday of next week. We have prepared for an efficient dispatch of all preorders once the game arrives.
   Distributors in Japan have given us some interesting rumors regarding the PSP launch this weekend. Severe shortages are expected as we have mentioned in our updates but part of the problem is being caused by speculators who have entered the retail market to buy up preorders. This practice is known as "hand carrying" in the trade. There also appears to be a few bigger speculators who are buying units up at the distribution level at inflated prices to limit the supply that reaches the market at launch.

   If PSP prices get out of hand next week as we suspect, we will have to limit our participation until the speculative froth settles down. Please understand that we do not want to buy/sell PSP units at potentially double the retail price in Japan, only to watch prices plummet 4-7 days later when additional supplies reach market. We've experienced that sinking feeling in the past when the value of our high-priced inventory dropped by 60-80% overnight - the worst was in 96 with the Nintendo 64 where we ate massive losses. We will keep our customers updated once we have further details but we do not have any new information at this time other than these rumors.

   Please note that a limitation that suppliers have imposed on the launch of the PSP is that they will not accept any returns on PSPs that have dead pixel problems due to the supply shortages. We are not sure why they made a point to stipulate this particular issue but there may be rumors of excessive dead pixel problems on PSP machines amongst the distros. We just don't know at this time. We will clarify this policy to all of our customers in an email that we will send out on Monday once we have had time to digest and sift through the first reports from Japan that will be sent to us on Saturday.  
 
 
Summary of the Week
Monday GC Viewtiful Joe 2 USA + Joe-Joe Clock  NEWS Import outlook for the week
Tuesday NEWS Three new imports slated for tomorrow, PSP Frequently Asked Questions summarized
Wednesday PS2 Kamen Rider Blade, Kidou Senshi Gundam vs Z-Gundam, Taiko no Tatsujin Go! Go! Godaime
Thursday GBA Yoshi no Banyuu Inryoku  GC Kidou Senshi Gundam vs Z-Gundam  PS2 Capcom Fighting Jam, European Club Soccer: Winning Eleven Tactics, Psyvariar 2 Ultimate Final  TOY Binaltech BT-10 Grimlock featuring Ford Mustang GT  NEWS MGS2 Series 2 Figures shipping later this month
Friday GBA Inyou Taisenki Zeroshiki  NEWS General updates and rumors for next week's big event
National Console Support, Inc ° Your Import Specialist
Phone: (718) 523-5774  Fax: (718) 523-7069  Shop: www.ncsxshop.com  E-mail: ncsx@msn.com 
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