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Read reams of manga or watch reels of anime and
you'll notice a common character archetype used in
many feel-good scenarios. There are many variants
and branches of this model but they all boil down
to a single core concept. Succinctly, we term it
the "underdog becomes god" phenomenon where a
goofy outcast rises above his oppressors with
nothing but inner drive and ability. In the end,
the archetype attains all of his goals and the
former critics are squarely on his side.
During the transition from geek to god, many travails and
tribulations are showered upon the rising hero to
showcase his determination and survival instincts.
Everyone loves the little engine that could and
the story arc takes full advantage of plot twists,
rivals, and oppressors who would see the hero to
ruin. Hajime no Ippo uses this plot vehicle and
though it's scripted so close to standard
formulas, the end result is nevertheless
enjoyable. Ippo's a weakling and he's picked on by
the boys at school. However, he's a boxing fanatic
with aspirations of becoming a great boxer.
Watching tapes and training to become a pugilist,
Ippo eventually achieves greatness.
Hajime no Ippo All*Stars takes fans through Ippo's matches against over 70
boxers from the animation. As in the original story,
after completing Mamoru Takamura's test to join
the Kamogawa Boxing Club, chief Kamogawa forces
Ippo to spar with Miyata, a talented fighter who
eventually become's Ippo's arch-rival. The first
boxer in All*Stars is a sparring match with Miyata
which is followed by a match against Oda. To offer a challenge to
everyone, the difficulty level in the game may be set on Easy,
Normal, or Hard for virtual pugilists of varying
abilities. Along with a large cast of boxers, new
custom fighters may be created and then leveled up
as they fight through the ranks. In addition to
playing as Ippo, players may also choose Aoki,
Miyata, Takamura, and others as their virtual
boxer.
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