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GBA
Tales of the World: Narikiri Dungeon 3 -
New Import |
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NCS
Game Synopsis
©NCSX▪
Many years ago, an earthquake unearthed a strangely
decorated time machine and a certain
Professor Brown discovered it. Toiling for years, he
eventually revived the machine and got it working
again. As the introduction in the game begins, the
background story is laid down by Professor Brown in
casual conversational manner.
Soon after, two characters named Frio and Kyaro pop
into view, both decked with gray-colored hair who
interact a bit with the good Professor. The two are
fans of the legendary stories of old and are
enamored with epic quests and adventures. If there
was only a way to meet their heroes... Later that evening, in
front of a roaring fireplace, Frio is reading of
great adventures and falls into a slumber when an
upset Professor Brown bursts into view and summons
him and Kyaro to his research laboratory.
Game control is granted at this point and players may move a
representation of Frio and Kyaro around a town map.
The first location to visit is the Professor's lab
in the upper portion of the screen. Once there,
Professor Brown informs the two protagonists that
something awry has happened. The time machine has
been stolen and the past has been altered in a most
unfortunate manner. Those heroes of old somehow
never completed their quests due to tampering by a
time meddler. All is not lost however as a time
traveler from the future named Professor White (he's
actually just an older version of Professor Brown)
arrives in the nick of time. The "new" Professor
rides in on another time machine and
introduces himself to the duo and then introduces
them to the great heroes from Namco properties in
chronological order such as Tales of Destiny, Tales
of Eternia, and Tales of Symphonia. He then charges
Frio, Kyaro, and newfound friends with the job of
venturing into the past to set things right again.
Fix the time shenanigans so that adventures and
great journeys may be completed by the heroes of
lore...
The game proper starts and four teams are presented on a green
pasture. Each team contains three heroes. A pointer
is used to click on each team to send them on their
way. Upon selecting a team (Hit A, click on the
first option -Move- that pops up, and press A again
to set the path of movement. Once all four teams
have been given destinations, press B and then click
on the first option to send the heroes rambling
across the wilderness. Eventually, enemies are met
and standard Tales side-view fighting action ensues
where the leader is controlled by the player in hack
'n slash action. Two other team members rush
to and fro and perform some semblance of offensive
attacks and magic. The early enemies are fairly simple to
dispatch but gradually increase in challenge.
Various systems that are revisited in Narikiri Dungeon 3 include
the cooking system, the aforementioned 2-D linear
battle system, and the Narikiri costume change
system which determine the abilities of the two main
heroes in the game. Costumes may be purchased in
shops, discovered in treasure chests, or Tales
characters may also bequeath them to Frio and Kyaro.
A good amount of light-hearted banter between
characters helps to add personality and moxie to the
storyline.
All orders will include a bonus 2005 Nakiri
Dungeon 3 desktop calendar. |
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This document is ©NCSX 2005. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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