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PS2
Digital Devil Saga: Avatar Tuner 2
- New Import |
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NCS
Game Synopsis
©NCSX▪ Serph, Cielo, Sera, and friends return in the
follow-up to the original Avatar Tuner. Taking place
after the events of the first game, a cloaked Serph
is walking alone in Nirvana which is anything but
its namesake. A black sun lords over the world and
sends scorching heat downwards. Drab, dusty, and
populated with petrified and broken bodies, some
evil has taken over the land. Seraph continues
walking and eventually comes face to face with a
hapless petrified soul who holds a .45 caliber
pistol with both hands. The gun is inserted inside
his own gaping mouth. Immediately after the
disturbing scene, five warriors surround Serph with
spears. Leaping into action and loosening the cloak,
Seraph snatches the .45 caliber pistol from the
stone man and quickly shoots four of the warriors
dead. The fifth quickly morphs into a monstrous
demon...which Serph counters with his own demonic
shape-shifting skills.
What has happened to Nirvana? Where are Sera and the rest of the
gang? These and other questions await the intrepid
explorer...
In the game, Serph gallops along in fluid motion while a map on the
lower-right corner keeps tabs on his position and
whereabouts constantly. Make a quick turn and the
map swivels instantaneously to keep one's bearings
in proper perspective. The camera stays close and
tracks from behind while hero runs ahead. Bump into
unseen enemies and the scene shifts to a conflict
screen where sides are arrayed against each other
and attacks are shown in rapid albeit stiff fashion.
While the heroes of the game may shift from human to
demon, a third form called demi-demon may also be
triggered which allows for berserker attacks which
pierce enemy protections but also opens one up to
enemy blows. It's like any other berserker rage
mechanism fond in other games... Karma rings with
insertion slots for jewels (to modify their
protections) may also be wielded for defense against
attacks.
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This document is ©NCSX 2005. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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