PS2 Armored Core: Final Front - New Import
NCS Game Synopsis
©NCSX▪  From Software turns away from the action-packed routine of the Armored Core series and explores mech AI programming in their latest PS2 release. Compatible with the PSP game of the same name for parts trading and data exchange, AC: Final Front features mech creation as well as AI design for self-sufficient robots who battle based on their programming in arena contests. The player takes no part in the actual battles, only the coding of how a mech reacts to oncoming fire, close contact blows, and other stimuli that elicit a response or retaliatory strike.

   Armored Core Formula Front is Japanese language intensive. The aim of the game is to create elegant programming commands and "if X then Y" operands which hone the AI of a mech so that it attacks, defends, and moves rationally during battle. Mecha parts from the recent AC Ninebreaker game are prominent in Final Front along with some new weapons and appendages which are more than sufficient to design a well-balanced warhorse to send into battle. Once a preliminary Armored Core is created and given a few programs to operate on, it is sent into battle and one simply watches how it performs. To reiterate, there is no direct control of a mech once it is sent into a match. Its actions are worthwhile to study in order to measure its strengths and weaknesses. If deficient in one or more areas, one may go back into the garage to tweak the programming and code for a more versatile fighter.

   NCS decided to import the ASIAN version of Armored Core Final Front because it includes an English quickstart guide which teaches non-Japanese readers the basic controls and objectives of the game.

   This document is ©NCSX 2005. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
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