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PS2
Psikyo Shooting Collection Vol 3 -
New Import |
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Taito
collects another two shooters from shmup
wunderkind Psikyo...
Sol Divide (Originally released in 1997)
When a megalomaniac named Ifther joins the hordes of the Dark World
and wreaks havoc on the land of Shamain, three
heroes are forced to take flight and exact
vengeance. Players may choose from three possible
warriors as follows:
1) Kashon, the winged and blue-skinned warrior who
wields a spear
2) Vorg the raven-haired soldier who smites with a
sword
3) Tyora, a sorceress who carries a book of magic
and a staff
Played in horizontally scrolling levels, Sol Divide pits groups of
soldiers and bosses against one of three heroes. Two
basic attacks consist of a simple shot and a slash
move for close-up damage when enemies hover near.
Special attacks may be pulled off by doing
slash-slash-slash combinations that are coupled with
a directional move on the controller.
Up to nine magic spells may be picked up over the course of play
and added to a roster located below the player's
health bar. Fire, Freeze, Thunder, Death, and Wind
are only some of the blasts that one may evoke.
Bottles of power must however be picked up in order
to fuel the spells before they can be cast by
pressing the shot + slash buttons simultaneously.
There's little room to maneuver because the hero
character is relegated to the left side of the
screen while enemies and bosses crowd up the right
side of the screen. Big bosses such as the dragon in
level 2 pretty much leave little room for
maneuvering out of jams. Overall, a decent shooter
but the cramped screen may prove to be a frustration
factor for all but the most crazed of fans.
Dragon Blaze (Originally released in 2000)
The
Devil has cast a bevy of curses throughout the
world. To rid the land of the malfeasance, the God
of Sun charges four warriors with the task of
obtaining magic stones in order to open the gates of
the Dark World and take the battle directly to the
Devil. Guide one of four dragon-riding heroes and
blast through 8 levels of vertical shooting action.
1) Quaid + Fire Dragon - Shoots out a simple fire
shot and may throw out special bombs which render a
temporary moment of invulnerability in addition to
destroying stuff on screen. Power up enough and a
slew of spears accompany the fire shots.
2) Sonia + Aqua Dragon - Fires off globules of blue
water(?) and after a few power up pickups, green
lasers accompany the globules. Her special attack
calls upon the power of Poseiden where the
underwater god spins through the air with trident in
hand, destroying everything in his path.
3) Rob + Thunder Dragon - Shoots out a yellow laser
which expands in a widening arc as power ups are
gathered. Once powered up sufficiently, Rob also
throws out mines which move upwards and destroy
everything in their path. His special attack is a
green thunder ring or local area explosion which
destroys everything in its perimeter. Hold the shot
button down when the magic bar is ready and he'll
throw out lightning hammers which pack some damage
also. Probably the most powerful hero although
slower than the others.
4) Ian + Skull Dragon - Green shots and guided
swords which seek out targets once powered up
enough. Ian's special attack sends two
scythe-wielding skeletons zooming up the screen,
slashing against everything in their path.
Enjoyable shooter that would have meshed beautifully with the buzzing
system of Psyvariar since the amount of shots
filling up the screen gets obscene, whether its from
bosses or a quartet of laser firing henchmen. Levels
are straightforward and the action never lets up.
It's frenetic from the start where enemies appear,
attack, and then the next wave appears in rapid
succession.
Silver coins are dropped by each enemy which contribute 100 points
to the score but there's a way to obtain gold coins
which are worth 200 points. The Dragon Separation
system may be activated which separates rider from
beast - get close to an enemy and separate, and the
zooming dragon will destroy or damage it, and
release gold coins.
Being the thrill seekers that we are, we're currently playing the
game without firing a single shot but relying on
only the Dragon Separate attack to go through the
levels. Since there's a time lag of a few seconds
between separating the dragon and then calling it
back, it's a game of mapping enemy shots and finding
a path through them as volleys of pink pellets zoom
through the screen in radial fashion and criss-crossing
webs.
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