Four months
after the original release of Metal Gear Solid 3
Snake Eater, Konami repackages the game with a copy
of Metal Gear Solid 2 Substance (Konami Dendou
Collection version with slipcase). The game is the
same as the original release but we're guessing that
when an overprint occurs, this is the way to move
inventory into the market. If there's still
remainders after this run, another MGS3 bundle may
be announced with some other games thrown into the
mix to attract buyers.
From
the publisher
October 16, 1962. The President of the United States received
word that the Soviet Union had deployed nuclear
missiles in Cuba. The world trembled in fear as the
prospect of nuclear war loomed ever closer. After
days of tense negotiations, the Soviets finally
agreed on the 28th to withdraw their missiles from
Cuban soil. With the resolution of this incident,
later to be known as the Cuban Missile Crisis, it
seemed that humanity had survived yet another threat
to its existence.
However, there was a secret condition in the deal that put an end
to the crisis. Nikolai Stepanovich Sokolov, a Soviet
scientist who had defected to the West, was to be
sent back to the Soviet Union. The U.S. government
agreed to this stipulation, and returned Sokolov to
his native land. Little did they know that Sokolov
was to be the designer of a nightmarish weapon. Now,
with Sokolov back in their hands, the Soviets are
ready to resume its development. If this weapon is
completed, it will mark the beginning of a new age
of fear.
August 1964. Realizing at last the urgency of the situation, the
CIA forms a plan to recapture Sokolov. They dispatch
the covert FOX unit to Sokolov's research facility,
located to the south of the great Soviet fortress of
Groznyj Grad. Led by former SAS member Major Zero,
FOX is a next-generation special-forces unit that
operates both as a specialized combat group and as a
covert intelligence outfit. The FOX unit's modus
operandi is to send a single agent, backed by radio
support from afar, into enemy territory to carry out
solo sneaking missions.
August 24. A lone soldier swoops down from out of the blue. The
man's code name is Naked Snake.
Survival
Mother natures surrounds you from all
directions in the "jungle". The most important
thing while placing yourself under the tough
conditions of an infiltration mission is obtaining
food to survive. If the "stamina gauge" -- symbol
of all life activities -- goes low, your healing
power goes down, you cannot aim your gun properly,
and your overall mission becomes harder to
accomplish.
The jungle setting abounds with mother nature's
gifts -- snakes, birds, fish, fruit, etc. Find
your prey in the grass, branches, and in water and
use your gun, knife, and traps to capture them for
food.
You must also keep in mind changes in the climate
such as rain and temperature to maintain your
stamina.
Close Quarters Combat
In the jungle where your view is obscured,
enemies can jump right in front of you suddenly
without your noticing them till the very moment.
You might not be able to use your artillery
because of rocks and trees that come in your way.
CQC (Close Quarters Combat) is a fighting
technique effective against enemies that are right
near you. While holding both a handgun and combat
knife, you grab the approaching enemy and throw
them. Simple controls allow you to use the enemy
as a shield or threaten them for valuable
information.
By combining CQC with middle and long-range battle
(with weapons obtained through the mission), you
can create your own fighting style in those
battles that are not always avoidable.
Camouflage
Blend into nature with "disguise" and fool the
enemy eye.
Wear camouflage gear that matches your environment
and apply face paint to fool the enemy eye.
Becoming one with your surroundings is the most
effective way to hide yourself from the enemy.
By using disguise that matches the jungle, swamp
area, indoor environments, daytime and nighttime,
you can improve your chance of surviving
drastically. Simply hiding behind something in
extreme circumstances in enemy territory might not
be enough. Constantly being aware of your
environment, or "knowing nature", is the shortcut
to completing your mission successfully. Into what
colors will the warriors change during their
endeavors to survive the Cold War?
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