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PS2
Kenka Bancho -
Late Import |
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School toughs strut, swagger, and punch... in that
order, in Spike's cel-shaded 3-D action game where
Japanese wannabe gangsters engage in a street
spanning school vs school war. A big pompadour
bolstered by copious amounts of hairspray and pomade
gives the aspiring gang leader Yasuo a distinctive
Arthur "Sit On It" Fonzarelli-esque profile. As the
story goes, a new and powerful gang has begun to
assert its power amongst the high schools in the
area by way of brute force. Yasuo challenges the
gang with a medley of over 100 attacks and special
moves that range from punches, kicks, and even
swinging hoods by their heels.
The action runs smooth with beautifully animated squabbles that
would almost be comical were it not for the game's
already self-effacing demeanor that pokes at itself
throughout the entire game. Every gangster shuffles
down the street with a laid back manner that is
amazing to witness. No one that is gainfully
employed walks like that... The gangsters also dress
up like Neo from the Matrix in yankii revival garb,
except none of them have the skills that Neo
possesses. Kids cower in the presence of higher
level gang members while adults generally mind their
own business and keep their chins up. As Yasuo
increases the level of respect that he deserves,
rival gangsters of lower stature will vamoose when
they spot him moseying down the street.
When fighting, an opponent may be knocked down to the ground and
then continually kicked as he/she bounces around
like a wooden husk. When it's time to flee instead
of fight, Yasuo rushes forward, head down and arms
slung behind him for optimal acceleration. If a thug
gets too close, the hero may perform a backward kick
to slow down the pursuer. Policemen roam the streets
and will arrest any street fighters that they see.
If arrested, Yasuo's street cred drops and he will
have to rebuild his reputation.
In addition to the brawling action and missions that require a
certain number of beat downs, there are tasks in the
game where the following conditions must be met:
· Save needy civilians within posted time limits
· Stare at 100 girls' bosoms or bottoms
· Collect a certain amount of money
· Help 10 normal citizens with a task
· Battle and beat a few hundred gangsters
· And many, many more
Gang leaders and their high-level molls have a special stare - a
steely eyed electrical one called a menchi beam -
which is used to elevate one's status. If Yasuo's
stare is able to scare children and street scamps,
his street cred grows in stature. The stare may also
be used to knock down civilians and burn the panties
of girls to make them jump 'n squeal. Staring
contests against rival gang leaders are also
possible where the winner owns the loser and
subsequently gains even more status. When a staring
contest begins, a sequence of Japanese words appear
on the screen and the objective is to match the
words from the selections on screen. The stare power
meter drops precipitously when the power is being
used but to recharge, it's okay to sit down in the
middle of the street and meditate to replenish the
energy.
While Yasuo is supposed to be a stone cold bad ass, he's not above
rescuing old codgers from danger and performing
other acts of kindness when the conditions call for
them. Kenka Banchou cannot be taken seriously. Its
tongue in cheek antics, comical situations, and
highly endearing characters are meant to be laughed
at. It's rare that a game like this gets
green-lighted since publishers have more confidence
in "serious" action heroes rather than a bunch of
ne'er do wells. Nearly 100,000 units of the game has
sold in Japan since it was released on June 9 which
should give Spike the confidence to work on a
sequel.
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