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PS2
Grandia III
- New Imports |
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Legends have a way of inspiring artists, writers,
and film directors. In the world of Grandia III, the
legend of a flying ace named Schmidt has inspired a
young boy known as Yuuki to work towards his dream
of becoming a skilled pilot. For Yuuki, progress is
slow at first with him tinkering in his little
garage-cum-workshop where he works on his custom
ride. Later in the game, Yuuki meets a girl named
Alfina and the two join up to stop her evil brother Emelious.
Encounters
Battles are fought on 3D areas where actions are shown in full
motion. Yuuki may perform a rushing attack and whirl
a creature around to convey the impact of power.
Since the game is about flying...which is
accomplished by wind streams, Yuuki's stylish attacks are
shown with wind trails. For example, slashing a
sword evinces wind marks as his sword sings through
the air.
Alfina is a blonde haired elfin girl with protruding mouse ears who
wears a svelte green uniform of some sheen and two
long strands of hair weave out from the back of her
designer ponytail. Alfina attacks with a ruby staff
which she hefts over
her head and brings it down to launch
attacks.
Special attacks are cinematic affairs including one where she calls forth
a column of light which then radiates
outward in whirlwind fashion to damage foes in the
local vicinity.
There's also a pink-haired fairy named Hect which carries a
stringed instrument of some sort to call forth
attacks. She's decked out with iridescent gossamer wings and a poofy
dress which is supported by a corset of some kind.
Hect's attacks are also impressive where she calls forth an ice
quake of sorts where shards of ice ripple through
the ground and in the path of the target. As the ice
charges through the hapless beast, the shards wll do
mass damage and knock it for a loop and then
continue off into the distance. Hect may also call forth
overly elaborate whirlwind attacks which start off
slow and dramatic but end with volleys of screaming fireballs plummeting down
on foes.
Travel
Yuuki does a lot of roaming on foot in the game but he also flies
through the blue yonder. Flight is controlled entirely by Yuki in his little glider type
plane which is powered by a powerful propeller
located behind the ship. When diving in and out of
the clouds, the visuals gradually change to reflect
the changes in perspective. For example, when
plummeting
down through the clouds, the white wisps gradually
thin out and the brown/green hue of the land zooms
up. When banking upwards towards the heavens, the faint
white clouds appear hazy at first but then firm up into
puffy clouds. A few seconds later, after poking through the
clouds, they turn from ceiling to a floor of white below
the plane.
The effects serve to convey the
sensation of flight and the visuals are well
designed. The realistic flight model is
also conducive to the feeling of flying as it's a
steady and deliberate climb and dive instead of
herky-jerky mechanics that might jar one back to
reality.
Fellow flyers to be encountered during flight
include whales which sort of stay aloft and flap
their fins, ships, and other craft. Yuuki's
adventure will have him flying in rain, snow, fog,
and other atmospheric conditions. To show off the
illusion of speed, twin vapor trails will spill
off the ends of the wings of Yuuki's craft when he's
zooming along.
Attacks
SAS - combo attacks may be pulled off where one hero
targets a foe and then before impact, immediately
selects a second character to pull off an attack
after the first hits his blow for double teaming.
Aerial combos are also available where takes one
fighter attacks a creature in flight and then
another follows up with the coup de grace. |
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