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GBA
Kunio-Kun Nekketsu
Collection -
New Import |
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Originally released in 1987 and 1988 respectively, Atlus digs out two old
Kunio-Kun games from the 8-bit Famicom vault -
Nekketsu Street Basketball: Ganbare Dunk Heroes
and Nekketsu Koukou Dodge Ball. In the Dodge
Ball game, it's 6 vs 6 on a dodge ball battlefield
where two commands are available to the shooter - a
hurl move (button B) which is designed to knock down
an opponent and a pass move (button A) to heft the
ball to a teammate for fast moving action strategy
to blow out unwary opponents. On the flipside, when
an opponent throws a takedown ball at one of your
players, it is prudent to press B to grab the ball
before it does damage or A to crouch down to avoid
the oblong missile. Dodge ball features teams from
ten nations with 60 players participating in heated
action. Three modes of play are available - Campaign
(vs CPU), Match (vs another player), and a 4-player
match.
In Nekketsu Street Basketball, Kunio-kun wins a trip to the United
States but Riki and Godai sneak aboard the plane to
avoid being left out of Kunio's good fortune. Once
they hit the streets of the promised land, they
regroup and are inducted into games of street
basketball.
Players guide a team to scenic venues around the USA to compete in
hoops action. Kunio crew will play ball on an
aircraft carrier, at the Niagara Falls, the Statue
of Liberty, the San Francisco Bridge, Las Vegas, and
others for a total of 8 locales. True to Nekketsu
fisticuffs tradition, punches and flying kicks may
be performed on the court without fear of fouls.
There's also a helicopter kick move that may be
pulled off where a thug flies across the screen with
whirlwind kicking power to knock opponents out. The
action is 2-on-2 with a full court aboard the
aforementioned venues. When a player nears the hoop,
some targeting skill is required in order to perform
a lay-up that scores. Three levels of hoops are
attached with the top hoop earning 4 points while
the bottom bucket serves up only 3. A shot at the
top hoop has big earning potential if the ball drops
through all three buckets for a total of 10 points
in one fell swoop. As the action endures, little
bothersome obstacles appear on the field to knock
players off their feet or provide general
hindrances.
©
NCS 2005 |
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