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PSP
Rockman Dash 2
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New Import |
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Introduction
Continuing the flood storyline from the original Rockman Dash, the
world has suffered a deluge and large land masses no
longer exist. Islands are as big as the ground gets
and quantum refractors provide the energy. Bands of
diggers recover the refractors but they also speak
about something called Mother Lode which is rumored
to be capable of powering the entire world.
An industrialist named Von Muller decides to quest for the Mother
Lode and to that end, he builds a massive airship
called the Sulphur Bottom which is capable of
journeying to a forbidden location that may hold the
Mother Lode.
Prologue
As the game begins, the Sulphur Bottom courses
through the sky and dwarfs other craft in the local
vicinity. Von Muller
and Casket Barrell peer at the tops of the clouds
from a viewing window and spy a whirlwind in the
clouds. A female announcer sounds out and requests
Von Muller's presence in the Central Hall where a
press conference is being held - the voices
are all spoken along with text subs. The scene
shifts to the conference where a throng of reporters inundate
Von Muller and Barrell
with flash bulbs. As the gathered
mass is panned over by the camera, we see that Kobun
is in the crowd along with two malcontents named
Glyde and Teisel from her
clan. The crowd is soon wowed by an image of the
whirlwind from a window in the ship.
The scene shifts and we see Rockman and
Roll in a room
with a rotating fan overhead. They watch television
and tune in on the broadcast of the press conference
from the Sulphur Bottom. Roll pokes at her breakfast and
appears to be groggy. The scene shifts back to the
Sulphur Bottom and as the weather worsens outside,
Yuna (disguised as a reporter) asks questions and
warns Von Muller and Barrell that the Mother Lode
might not be what they conceive it to be.
Another reporter bursts into the room with a shriek
and levels an accusing finger at Yuna
before the window breaks and a ship gathers her up. Kobun and cohorts look out the window to witness the
departure of the mysterious blonde reporter atop
Gatt's airship.
Back home, Rockman and Roll have witnessed
everything on the telly and Roll avers to Rockman
that Yuna is her mother but harbors doubts about her
actions. The two vow to uncover more information and they
pilot their ship called the Flutter upwards into the
sky. As they head towards their destination, a little monkey
creature named Data blocks Rockman's view while he's trying to
maneuver the steering wheel. Data and Rockman
have a little chat when Roll rushes down the ladder
and announces lunchtime. In the background, the Data
may be seen performing a rocking dance.
After more banter between Rockman and Roll, an alarm
sounds and Rockman dashes out to see a fire on board
the ship. Full control is finally handed over to
Rockman where the L and R triggers are used to
rotate while "X" sends him jumping. The SQUARE
button sends out a torrent of water which douses the
flames to allow passage to other parts of the ship
in order to save Data from being crisped.
The scene shifts back to the Sulphur Bottom where Yuna and Gatts
pull off an attack on the Sulphur Bottom and destroy
its main engines. The massive ship begins to list
and draws closer into the massive storm...
Controls
The lengthy intro eventually closes and Rockman and
Roll find themselves landing in a snowy landscape. Control
is sharp with Rockman responding to button and D-pad
controls in snappy fashion. Bank right and he moves
in concert. A world map keeps track of movements on
the upper-left corner of the screen while a health
bar keeps tabs on R's vitals on the lower-left. The
basic controls are as follows:
X = Jump
O = Action Button (open doors, talk to people)
SQUARE = Fire off blaster
L = Rotate left
R = Rotate right
L + R = Aim at target
When jumping near a crate or ledge,
Rockman will automatically grab it to hang on. To climb on
top of the crate or ledge,
simply press UP on the D-pad and he'll rise up.
GAME
Rockman may perform a sideways roll move to dodge
oncoming attacks and of course dash in smooth
fashion across the floor once he obtains the Dash
Body Parts. When shooting at enemies, a targeting
scope pops up to give an idea of
where Rock's shots will head. Rockman will explore
both land and underwater location in his quest.
Boss battles are fairly routine affairs with slow
moving metal monster pressing the attack. One boss is an
orange humanoid construct with massive arms who
swings and pounds the ground in an attempt to
shockwave Rockman off his feet. When its fists pound
the rock, jump up to avoid the shockwave and the
blast at it. There's a training mission fairly early
in Yosyonke City where Rockman battles metal worms
and tin-can robots who block shots with its shield.
Rockman has three minutes to complete the mission in
order - the trick to destroying the tin cans is to
amble close to them and fire once they move to
attack and are momentarily defenseless.
TIDBITS
When inside the General Store, the cartons on
top of the shelves are:
Oil's Oil
Noodle - 1 min - Pork
PUTZ Potato (May also be PUT1 Potato)
Mammy FamilyStation (an ode to Playstation?) - 3
units in stock!
There's also a poster of Zero hanging on the wall
Inside the Drunken Bar, the television in the
corner is showing a short cartoon of Rockman while a
fireplace blazes in the opposite corner. There are
two paintings of dogs on the walls and one of a
majestic looking building.
Inside the Junk Shop, there's a busted up
television with wires poking out of it that's marked
"CHEAP!" We would hope so. |
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