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PSP
Ghost in the Shell: Stand Alone Complex
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Motoko, Batou, Tachikoma, and other main cast
members of Ghost in the Shell venture in a PSP version
of GITS where the lady cyborg and friends shoot their way
through 3D arenas interspersed with movie shorts. As
one wanders the corridors and outdoor arenas, one
sees the gun on the lower right corner of the screen
as it stutters out blasts of artillery. Switch to Tachikoma and multiple guns are ringed around the
viewing screen which blast in a cacophony of
buckshot. When firing inside a building, each
discharge will light up the walls directly in front
of Motoko for some neat lighting effects. Blasting
at bare walls will also leave bullet holes. A
targeting crosshairs sits dead center on the screen
to mark the spot where bullets are destined to fly.
The motion of the game is fairly smooth with walls
flowing by quickly and without lag. As Motoko or
another protagonist walks, the screen gently bobs up
and down to simulate the undulating
motion of ambulatory movement. After laying waste to
enemy androids, it is possible to pick up their
firearms for use - simply walk over a piece, tap up
on the D-pad, and a
metallic double-click will sound off to indicate
weapon retrieval. Tachikoma follows Motoko on every
mission and will offer offensive support as well as
on-the-spot commentary. If you hear muted clanking
sounds during the game, that's Tachikoma's natural
sound effects as its mechanical parts create a din. For portable players on the go, up to six Wi-fi
gamers may link up for death
match madness.
Game Notes
* Although the speech in the game is in
Japanese, all of the text, menus, and screen
indicators are in English. When the characters
speak, the English subtitles appear on the bottom of
the screen.
* When the UMD is loading, a little blue Tachikoma
scampers across the screen.
* For some reason, Motoko runs around in an outfit
where her butt cheeks are showing. Remember, she's
in missions where dangerous terrorists are afoot and
one would think that body armor would be in place...
* Before each mission, gamers have the option of
reading the Overview, Customizing Tachikoma, and
Selecting which weapons to use.
* The analog thumbpad is used for movement and the
top triggers rotate Motoko left and right. The D-pad
is used for reloading the active weapon (press
left), selecting from an arsenal (press right), and
also for crouching (press down).
Controls
There's a little learning curve here but here's how Motoko and
Tachikoma move around the world of GITS:
* Analog thumbpad - Forward and backward movement.
To strafe sideways, shuffle the pad left and right.
* L + R triggers - Rotates Motoko left and right
* D-Pad Left - Reload active weapon
* D-Pad Right - Select a weapon from arsenal
* D-Pad Down - Crouch
* D-Pad Up - Pick up discarded or dropped weapon
* TRIANGLE - Look up
* CIRCLE - Look down
* SQUARE - Fire weapon
* X - Jump |
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