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PS2
Raiden III -
New Import
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Introduction
The camera pans in on vertical exhaust jets which rotate to
horizontal position before pulling away to take in
the entire ship which soon zooms off with missiles
in hot pursuit...
Upon entering the game, the options are:
Game Start
Score Attack
Boss Rush - Unlockable
Replay & Gallery
Option
Save / Load
Ranking
Exit
Control
Raiden may be maneuvered through
the D-pad or the Dual Shock thumbstick. The D-pad
would probably be the logical choice but after some
practice with the thumbstick, we found it preferable
for its floating ease of control. The SQUARE and
CIRCLE buttons are used to shoot standard shots
while the X button unleashes a radiating bomb which
clears the screen of opposition. Holding either shot
button will release a stream of fire.
Game
Press start on "Game Start" and the camera scopes out a
floating mega fortress which releases a single
fighter jet. The first level starts off with Raiden
blazing through a forest setting - lazy enemies fly
into view and float in from the side. There are
faint whispers of clouds in the sky before the
forest gives way to a city brimming with buildings
and highways. The initial weapon is a 3-shot vulcan
spread which reaches a tiny arc of the screen. The
spread shot may eventually be powered up so that it
covers the entire top portion of the screen and
decimates anything that appears.
The landscape zooms and crawls alternately as one makes it through
the level. There's a point where a massive explosion
takes place on the right side of the screen as a
building is destroyed. You didn't do the deed. It's
a built-in blast which leaves a hulking crater with
burning embers on the ground which just adds a bit
of show to the game. A little bit before the big
explosion, there is a little red car which flies
across the elevated highway. You can shoot one shot
and it'll wobble a bit before continuing it's
trajectory. If you're agile enough to destroy it's
heavily armored hide, you'll get a 10,000 point
bonus. Fairies also flutter around from time to time
with 10,000 point bonuses when caught.
Resistance in the first level is light and the cross-fire never
gets too tricky, even when the bosses appear. The
end level bosses are a pair of mobile cannons while
fire off a patter of buckshot. When their first line
of defenses are destroyed, they'll yawn upwards to
release a rotating splatter of fire power. The shots
look impressive but are ultimately easy to time and
dodge because of their wide spacing. Proper
twitching of the Raiden ship will get you out of
there. Just before reaching the twin cannons, you'll
be able to pick up a green directional laser which
makes it doubly easy to destroy the two. Three
weapons may be used in Raiden III: the
aforementioned spread shot, a blue laser which is
strong but only fires directly ahead, and a green
laser which weaves around whenever the ship moves
left and right.
The second level goes deeper into enemy territory and the scenery
shows off what appears to be a water processing
plant of some sort with massive pipes edging out of
the mountainside and into the body of water below.
The action ramps up because of the sheer amount of
enemy units that appear as one gets deeper into the
heart of the level with shots appearing from many
directions. The second boss is a Stealth-shaped ship
with a thick skeleton which puts up more of a
challenge than the bruisers before. There's a good
amount of cross-fire and rapid shots emanating from
the ship.
Master Replay
Once you've finished a level, you may view how an elite player
dominated the same level by checking out the "Replay &
Gallery Option" - it's nice little touch to allow
gamers to view the perfect play directly within the
game instead of on a separate movie DVD. Make sure
you have a memory card with enough space to save the
data on. For the first level replay, notice how he
stays near the top of the screen without fear but
we're guessing such bravado is the result of playing
through the entire game for hours on end to memorize
patterns. Check out how he destroys the two bosses
from the first level.
Options
SOUND - Set sound volume and stereo/mono
DIFFICULTY - Very Easy to Very Hard with four
gradations between them
PLAYER STOCK - Give 1-5 ships per game
BOMB STOCK - Allow 1-7 bombs
CONTROLLER - Set the buttons on the Dual Shock
SCREEN MODE - Change aspects including the tilting
television option
SET DEFAULT - Factory settings
Random Observations
• In the very hard setting, the shots move at about triple the speed
they are in normal.
• Sound in the game consists of
throaty rumbling explosions and sonorous blasts when
bosses are creamed. Turn up the bass for some bone
jarring audio.
• Up to two players may shmup in
cooperative action.
• The game only allows 2 continues
instead of infinite extensions. |
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