Short
Red and Blue are sent to tackle the machinations of
a cabal that seeks to revive the God of Ruin. Much like the
original Gunstar Heroes, versatile heroes rush
across side scrolling levels and use exotic weaponry
to battle hundreds of soldiers and innovative bosses
which provide screen fireworks, special effects, and
the ever important wow factor. Similar to the
original Gunstar, four weapon systems (rapid shot,
machine gun, laser, explode) are available which may
be mixed to generate new weapon effects.
Long
In 1993, the original Gunstar Heroes set hearts afire with the
story of freedom fighters countering the threat of
an evil megalomaniac set on world domination.
Wishing to rule the world, the megalomaniac threw
hundreds of soldiers and innovative bosses at the
Gunstar Heroes and the gaming world was better for
it. Over a decade later, Treasure returns to the
game that put their name on the map and it's a
fierce ride.
Upon starting the game, the same rotating Gunstar Heroes logo from
the Genesis original appears and players may choose
to play the blonde haired Red or the grey-haired
Blue or check the Options. After selecting Red or
Blue, the difficulty level (Easy, Normal, Hard) may
be chosen. A gal in yellow gloves apprises Red or
Blue of the situation and it's off to the races.
Similar to the original, the hero can slide-dash and
blow out a variety of weapon attacks which may be
toggled on the fly. Whereas the original featured a
mobile shot or fixed shot, there's only a mobile
shot in the new game so that one may run and gun at
will. There are also three weapon systems that may
be mixed together whereas the original only featured
two at a time.
The main hero and enemy sprites are larger than the original
Gunstar and they animate fluidly. The enemy henchmen
have not changed in the decade+ that we've last seen
them. They still wear the same uniforms albeit in
silver and blue instead of silver and red in the
original and everyone sports a pair of goggles. In
addition to shooting up the levels, Red or Blue may
also grab enemies and throw them like projectiles to
bowl over groups of soldiers that may be gathering
together.
For a blast to the past, there's a remake of the first level of the
original Gunstar Heroes where Red or Blue run
through a green landscape. The little flying drones
from the original have been upgraded to somewhat
slicker versions. They were red and bulky in the
original Gunstar and they're silver and green and
somewhat slimmer in the new game. The flora on the
level appears more lush and seemingly drips over the
platforms. Just like the original, little green men
wander around and contribute nothing to Red or
Blue's crusade although they appear to be confused
by the carnage.
The mid-level boss in the remake of the first level, Papaya Dance,
has been upgraded from a stalk-like vegetable with
some manner of fruiting body on top to a bulbous
multi-segmented inverted pineapple-like concoction.
The little pink projectiles that it spits out are
the same but the caterpillar is now white with green
spots and stubby pink prolegs. In the original
Gunstar, the caterpillar was a pastel blue with
orange spots and orange wispy prolegs.
The original mid-level boss was called Papaya Dance because it
would seemingly do Chubby Checker's "the Twist"
whenever shot. The new Papaya Dance does the same
weaving and bobbing when shot for more dancing
action. As it is being hit, it will lower itself
into the ground as it spits out more pink
projectiles and creeping caterpillars fall from the
heavens.
Other levels featured in the game include an enjoyable one where
the platforms rotate around the axis of the player
while little yellow duckies (an homage to Flicky)
are gathered up so that they follow Red or Blue in a
ducky line-up. Look out for more cameos throughout
the game for retro gaming references. In another
level, a rampaging cricket is ridden by Red or Blue
like a horse and the action runs brisk as enemies
are shot down. In this level, there will be a
reunion with the nifty Seven Force boss which morphs
from form to form until defeated.
There are some impressive level sequences where the action takes
place on a speeding airship and it heads towards the
player in 3D action while Red/Blue shoot at enemies.
Rotate the ship to avoid missiles that have been
launched by pursuers.
In another level sequence, Red/Blue jump up on
various airships as they drift downwards attack
enemies while jumping around on the ships. As Red or
Blue leap to the left or right side of each ship, it
will wobble and become imbalanced as it tilts
towards the wing where the hero is standing. In the
first
level, areas of the action are viewed from the video screen of
the enemies observation deck and the scene shifts
from normal view to a sort of infra-red light view.
There's also a teddy bear road-kill moment... For
shooter fans, some levels feature shooting sequences
where a helicopter is piloted and use against
opposing airships and ground installations.
While playing the game, there are many moments when one might pause
the action and murmur to oneself, "Treasure is so
clever." We're impressed with the new Gunstar Super
Heroes and will add it to our Treasure Shrine,
sidled next to the original Mega-Drive version.
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