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PS2
Code Age Commanders + Bonus Visual Code
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New Import |
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Part of a three-pronged blitz on the Japanese
marketplace, Code Age Commanders is a manga, a
cellphone game, and a PS2 action-adventure. We check
out the PS2 portion of the franchise today; we had
about an hour this morning to check the game out so
we haven't been able to get very deep yet but we'll
add to this write-up once we delve further.
Code Age begins with a shimmering animation of aquatic life -
dolphins turtles, whales swim through the deep blue.
A voice over begins, accompanied by a sketch of what
looks like a proto coelacanth followed by
another strange fish creature. The camera then pans
above the clouds to take in the splendor of a city
below and two green airships course through the air.
There's a quick jerky zoom to a silvery city in the
sky followed by a comical animation of main
characters and supporting cast performing acrobatic
moves and other wacky stunts.
Upon pressing start, the game sets up a data file on the memory
card and options pop up which allow for toggling
rumble on the DS, setting Dolby Pro Logic II,
centering the screen, and other helpful
customization ops.
The second intro shows a desert circa the year 0099. The wrecked
hulks of dead airships litter the sands. Amidst the
devastation, the camera eventually peers in on a
blue haired girl, seemingly asleep, in one of the
crashed ships. The scene changes to a flashback of
the girl and her brother Gene on a ship headed
towards the silvery city in the sky. Suddenly, an
attack erupts and devastates the floating metropolis
in a few seconds. From beaming bastion of
civilization to fragmented nucleus of wrecked metal
in the blink of an eye. After a short while, the
girl awakens and walks to the edge of a cliff and
witnesses light and dark creatures battling in all
out conflict.
Control is handed over to the player after a while. Players press
"O" and "X" to battle creatures that
encircle and
attack. As foes are mowed down, progressively
tougher monsters refill the ranks until they knock
our heroine unconscious. The scene shifts to a view
of the protagonist Gene who wakes up on the desert
floor. Apparently the only other survivor of the
downed airship, he recollects what happened and
resolves to find his sister. A little mechanical
creature named Pake soon appears which teaches Gene
the ways of playing the game and serves as a guide
of sorts. Two attackers manifest themselves out of
thin air and Gene appears surprised when a sword
appears in his left hand and a mallet in his right.
He then attacks and destroys both.
Controls
The first mission starts after the surprise attack and directional
control is handled through the left thumbstick. The
"SQUARE" button puts up a block and the "X" button
triggers a left arm attack while the "O" button sets
off a right arm attack. The right thumbstick is
clicked on to zoom in/out of the world map located
on the lower left of the screen.
Since Gene's left arm is fused with a mallet, it's useful for
powerful bludgeoning attacks while the blade on his
right arm is perfect for slashing attacks. When Gene
first encounters the warring white and dark forces
known as "Coded," the two camps are fighting
viciously but when one side loses, the winning side
will spot Gene and pursue him. After a few more
battles, two characters join the party - a girl
named Fiona, and a green-suited guy named Gerald.
All three are Warheads, humans who have the ability
to fuse weaponry onto their bodies.
Action
The battles in Code Age Commanders are full action sequences where
players run, dodge, slice, and wallop with the Dual
Shock. Attack controls are responsive but
repetitive, at least in our 1 hour experience with
the game. When additional weapons are added, we're
sure that things will become more varied. The basic
fighting strategy is to run in on an enemy, attack,
and then swoop out to avoid the counterattack. When
attacked by two or more enemies at once, it's still
advisable to attack and run where one rushes in,
attacks with both hands alternatively, and then
dashes out since there's a lag time between each
blow before one can hit again. By that time, enemies
will be counterattacking with their own slashes. When an enemy is near
death, it will slouch over a little. Enemies can
dizzy the hero with a constant barrage of blows. Hero
will just sort of stand there and rock back and
forth as creatures continue the gang up attack.
Similarly, enemies can be staggered if hit
continuously and they'll stand there as if woozy.
Annoyances
● We would have preferred a player-controlled
camera instead of the standard immobile camera view
which may become stuck when battling enemies. For
example, when fighting the big robot boss in the
"fourth" mission, it's easy to run past it. To turn
around quickly, tap the L2 trigger. A maneuverable
camera view would have been much friendlier. The map
on the lower-left helps to gauge direction and
whereabouts but it doesn't show enemy locations.
● At times when roaming the landscape, one may get
the urge to jump to break the monotony of running
but there is no jump action. There's one early
mission where the hero can fall into a river. That's
your cue to start the entire level over again since
there's no way out of the river - Gene can't jump
nor can he grab a ledge to pull himself up. Gene is
a very grounded being.
NCS Game Notes
● For gamers who can't read Japanese, here's how to
save your progress: Exit out of the mission menu
screen by pressing X. A screen appears with six
options. On the right side of the screen, there's a
Code Age (in English) option. Below it is the save
option to store your progress to memory card.
● As missions are completed, new ones open up in the
world along with event scenes which explain what
exactly is going on with Gene, his sister, and the
overall adventure.
● Stand in a river without moving and the current
will slowly wash you away. Run against the current
and your mobility will be halved. Run with the
current and you're moving in double-speed. When
trying to run uphill, mobility will also be be
halved. Watch out for steep drops which are killers.
● To pick up the orbs that float above the ground
after an enemy is beaten, press and hold the "X"
button and Gene will lift up his arm and absorb it.
● There are some creatures on the landscape that are
just fauna. They won't bother you if you run in on
them but if you stand there for too long, they will
buzz you with little herky jerky attacks.
● Every cut scene in the game features voice acting
accompanied by Japanese subtitles.
All orders for Code Age Commanders
will include a bonus Visual Code hardcover booklet
which contains beautiful artwork of the characters
and Coded creatures in the game. A pastel-blue
colored slipcase is also included which holds both
the Commanders game and the booklet neatly. |
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