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Eureka Seven debuted on Japanese broadcast tv
earlier this year and Bandai expands the reach of
the property with a PS2 game. Eureka and Talho from
the animation are aboard to join protagonist Sumner
Sturgeon. The game uses the same universe as the
animation where a group of mech drivers step into
machines known as LFOs or Light Finding Operations.
The introduction to TR1 kicks off with a rock song and Sumner runs
to school in a military uniform. A montage of the
other characters in the game follow such as Ruli-1
and Ruli-2 along with a glimpse of an LFO. After
starting the game, the following options pop up:
New Game / Start a new adventure
Continue / Resume an adventure in progress
File Load / Load a data file from memory card
Option / Set Sound, Vibration, BGM and SE
volumes, and contrast
Upon starting the game, the camera takes in a view of tiered
grassy fields. Sumner steps in front of a
black/white colored mech with a cannon mounted on
its left shoulder. The camera soon zooms in on a
concrete arena where two LBO mechs are grappling.
After a while, control is handed over to the player
and a short introductory battle ensues between
Sumner and a girl named Ruli 2.
FIGHTING CONTROLS
L-ANALOG / Movement of mech
X / THRUST
O / Melee attack
R1 / Transform from robot to low-lying
vehicle
SQUARE / Guard
TRIANGLE / Fire laser blast
After the battle, Ruli 2 emerges from the mech and the protagonist
goes to class where he is introduced to his new
classmates. After some banter, the player is given
the freedom to explore the commissary area of the
installation. A local area map is located on the
lower left portion of the screen which keeps track
of the player's location and highlights objects of
interest. In the lounge, there's an area to buy
power-ups and also a refreshments area with a
refrigerator, a beverage dispenser, and a vending
machine that sells White Apple Juice.
To exit from the area, talk to the male classmate who stands in the
middle of the room. When he asks if you want to save
your progress, highlight the top option and you'll
be given a chance to save a data file to memory
card.
After saving, the scene changes back to the concrete arena where a
number of training sessions ensue. The first
training session seats the gamers in a mech that's
already in vehicle mode. Follow the Japanese
instructions on screen to perform simple tasks such
as braking the car after reaching a certain amount
of speed, accelerate to 150km/h with the booster,
and change to robot.
In car mode, the commands are:
L-Analog / Push up for thrust, pull back for
brakes, and move side to side to
maneuver
X / Booster
O / Spin and flail move
R1 / Change to robot mode
SQUARE / Hard brake
TRIANGLE / Cannon fire
Once the training mission is done, a bout against a fellow student
ensues where the two mechs use all the lessons
taught to do battle. Still later in the game,
players are introduced to the curious sport of "reffing"
where one rides "transparence light particles" on a
snowboard-like plank. Press R1 to leap on the board
and then "X" to zoom into grassy steppes and
platforms of green.
After bumping into an object such as a gate or a pole, the player
will tumble off the board and fall in an awkward
looking sprawl. Its a simple task however to get
back on the board and zoom again. The goal in the
first surfing practice run is to surf into
poster-board targets marked with concentric circles
and then quickly swerve and brake to destroy them.
By pressing and holding the "SQUARE" button and then
wagging the L-Analogue, various tricks may be
performed such as Left Spins for 360° and 720°,
Right Spins, Overhead Flips, and other gnarly
tricks.
Eureka Seven is something we'd term a fusion game. There's
interaction scenarios, adventure elements, mech
fighting, surfboarding, and hardware upgrades which
is set inside an interesting universe of characters
and circumstances.
Bonus
Every copy of the game is bundled with a 60-min
DVD which contains a specially made episode of the
animation for the PS2. |