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Seeking to resurrect a deceased maiden that was
sacrificed, a valiant hero enters Dormin's domain
and seeks his help. Before the godly Dormin will
move a muscle to aid the dead girl, he asks the hero
to destroy humongous colossi that dot the land. With
only a magic sword and steed at the outset, hero
rides into battle against mammoth humanoid
creatures...
NCS Game Notes
* The intro to the game shows a hawk flying through
a mountainous expanse before passing a rider on a
horse. The rider leaps across a chasm and continues
on his way. Eventually they reach a lake and the
rain starts falling. As the horse drinks and shakes
off water and they continue again, passing through
green fields until they reach a mighty structure
amidst the greenery. Rider makes his way to the top
and eventually crosses a bridge to reach a castle.
*
Upon starting the game, the intro cinema continues
and the rider reaches the castle. The gate rises and
the horse neighs its disapproval but the rider urges
on into the darkness while the gate closes behind
them. After entering a chamber, we see that it
reaches several leagues below in a conical shaped
structure. Hero makes his way deeper into the castle
until he reaches a room where sunlight filters down.
Stone creatures line the walls.
* The
rider dismounts in the room and carries a dead girl
up a flight of stairs and places her into a stone
bed of sorts with a big structure hanging over it.
Rider pulls off the cloak covering the girl and a
voice over introduction begins to tell the story of
the game...
* As
the boy stands there watching the girl, shadowy
shapes rise from the stone floor and hero unsheaths
his sword. The shadowy creatures seem to frolic.
Hero points sword at them and they dissipate.
* A
booming voice echoes through the halls. It's Dormin.
Dormin controls the souls of the dead. Hero wants
his help to bring the sacrificed girl back from the
dead. Dormin tells hero that the Ancient Sword he
carries can be used to bring the girl back but asks
that he destroy the idols on the side of the wall.
But the idols can't be destroyed by a mere mortal.
Dormin tells him that in the land, there are colossi
that are the incarnations of the idols. If he
defeats the colossi, the idols will fall. Hero
accepts the mission.
*
Guiding a horse with the Dual Shock thumbpad takes a
little of practice but mastery can be achieved after
a few minutes of turning and goading it to gallop
with the "X" button.
* As
the horse thunders along, little tremors may be felt
through the Dual Shock rumble. The horse's breath
may also be heard as it pants up a storm while
carrying hero's bulk on its back.
*
Running though bare ground will leave a solid sound.
Running through grass will change the footfalls to a
sound that seems to be feet on rustilng hay. When
the hero is exerting himself, he'll pant and huff
from the exertion. As the life meter runs low, the
hero will slouch over while panting from the
exhaustion.
*
During the first battle with a colossi, notice that
your arrows will stick in its fur like pinpricks. If
you attack from a distance, it will attempt to crush
you with its massive reach and cudgel. If you get up
close, he'll attempt to stomp with both feet. The
ground quakes and ripples with every step. The key
is to scale the colossus and attack it like a
mosquito while looking for its key damage points
with the sword light. As you're hanging onto the
colossus' fur, it will shake its limb in an attempt
to dislodge you. |