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PS2
Langrisser III + Bonus Art Booklet
- New Import |
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NCS
Synopsis
Originally released for the Japanese Sega Saturn
back in September 1996, Taito revives the game for
another go on the PS2. In Langrisser III, players
take the role of an aspiring knight with super-spiky
hair named Diharuto
Krauss. As the game begins, winged hawk knights from
the Raucus Kingdom mount an attack inside the Flying
Castle and it's up to Diharuto, Tiaris, Jeriou,
Wiriamu, and foot soldiers under their command to
fight back. The enemy leader named Arutemvuraa is on
a quest to destroy a crystal in the Flying Castle
and Diharuto just has to survive the waves of
enemies until the crystal is cracked. The battle is
fought in a tactical theater where Diharuto and
Tiaris are controlled by the player but allies are
completely CPU controlled. The player has no precise
control of the battles however - it is only possible
to select an attack and then watch the battle play
out as offense and defense is plied by both sides.
After the level is completed, Tiaris asks Diharuto a
number of questions and his answers will affect her
affinity towards him. The questions are important
because near the end of the game, the amount of
affinity that a girl feels towards Diharuto will
affect who he ends up with as a love interest. There
are five potential mates in the game: Tiaris, Furea,
Rifanii, Luna, and Sofia.
NCS Game Notes
* The animated intro which shows the various
characters from behind a frosted lens which appears
to be identical to the Saturn original. Sadly, we
don't have a copy of the Saturn version on hand this
morning to compare.
* Press Start and the following options appear:
START - Begin new game / LOAD - Load save
game data / Album - 41 pieces of animations
and data collections / Option - Set
difficulty, Pcm, etc. At the end of each
successfully completed mission, new artwork is added
to the Album.
* Voice acting accompanies each text snippet.
* Scenario 1 - A battle ensues when winged knights
attack humans in a stone castle. Use the "O" button
to select a unit and then move to the highlighted
parameter of range. Once selected, the unit won't
move automatically but will do so once you select
the movement option which ends the turn. Both sides
take turns for movement and attack modes.
* Battles are fought in strategic battles but they
are viewed in a 3D representation where enemy
volleys and attacks are shown in animated motion. As
attacks fester out, the Dual Shock shakes. When
units are killed during the course of war, they'll
sort of jump out of the group and blink out of
existence. The first battle is lengthy as both sides
struggle for the upper hand and as units prove to be
more resilient than expected.
All orders will include a bonus 22-page art
booklet. |
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