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PS2
Shinobido Imashime
- New Import |
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NCS
Synopsis
A masked warrior suffering from a bout of amnesia
doesn't forget how to kill in Acquire's latest
outing. Set in a period of feudal Japan when warring
states were in conflict, a ninja named Goh the Crow
and a fellow assassin named Zaji the Hawk perform
stealth kills, wall walking, assassinations, and
other twilight death dealing. Enemies have been
given a higher level of logical autonomy where
warriors will call on fellow guards and comrades if
Goh is detected. Since missions require that
villages be infiltrated, Goh will have to rely on
distraction as well as stealth to reach his
objectives. A Mission Editor is included in the
program which allows the creation of custom crafted
levels peppered with appointed sights and
structures.
NCS
Game Notes
* In the intro to the game, a horde of riders scare
a bunch of crows and they scatter into the air. Goh
the Crow soon appears along with a mysterious gal
ninja and the two engage in enemy smashing bouts.
* Upon starting the game, the camera tracks the path
of a river and eventually glides across a body lying
on the water. With a cough, he awakes and rises to
his feet as a gathering of crows caw and fly across
the screen. It's Goh and he peers at his reflection
in his upright sword. Struggling to his feet, Goh
wonders what has happened and why he can't remember
anything. A white kitty cat pads along in the
distance and Goh follows the cat into a house and
picks up a violet gemstone that blazes. He receives
faint and blurry images of what has happened before.
An arrow whizzes and sticks to the wall near Goh's
head bearing an important message...
* When control is handed over to the player, Goh is
at the foot of a bride and a guard stands in the
middle of the bridge. Even though two of the guards
in this particular area saw Goh and confronted him,
they are none too wary and it's a simple procedure
to walk Goh behind one of the guards and kill him
with a couple of strokes. The guard will however
call his fellow sentries over and three of them will
soon attack en masse. Goh has a simple attack which
is activated by pressing "SQUARE" but the guards
will hold up their swords in a defensive stance to
deflect any head-on attacks. The trick is to jump
and slash over them so that Goh rises up and then
performs a slash as he's over their heads.
* Talk about beating a dead horse... when enemies
are killed and their corpses are just lying there.
Goh may still kick them and beat them around - watch
them slide across the ground like a sack of
potatoes.
* When Goh is running, press the "O" button to make
him slide to a stop. If he slides over an obstacle
such as a dead body, he'll go tumbling over and fall
flat on his back. Pressing R1 + X perfoms and
forward tumble. To tumble to the left or direct,
press the L-analog in either direction and hit R1 +
X. To perform a mighty rising slash, hit R1 +
SQUARE.
* Ninjas are all about stealth and Goh has it in
spades. To creep against a wall, walk up to it and
press the R1 button to slowly sidle across it while
moving the L-analog. When walking, hold down the R1
button and Goh's fast pace will slow to a measured
and quiet walk that's perfect to moving behind
someone without their notice. Conversely, if Goh
needs to run somewhere quickly, start his normal
jaunt by moving the L-analog and then press the "O"
button.
* The guards are fairly aggressive in their attacks
- when Goh is down, they'll gang up and perform
multiple slashes but there's still a good amount of
standing around while Goh runs rampant. The A.I. of
the enemy is fairly good. There are times when
they'll spot Goh hiding in the shadows but if Goh
backs off into the shadows again, they'll shake
their heads and continue their patrols as if nothing
amiss just happened. However, once Goh is
identified, they will call in reinforcements and
press the attack.
* Goh has a little resting place that's a shack
where he retires to after each level. He can
replenish weaponry, check information, and also save
his progress to memory card inside the shack.
Background information from publisher Acquire
In the late Muromachi period, after the Onin and
Bunmei war, the central ruling authority of the
Ashikaga Shogunate was in shambles. As a result,
provinces fought to establish their own
independence.
Rumors of war slowly approached Utakata. However,
surrounding provinces could not invade because they
were afraid of retaliation from its shadow warriors,
the Asuka Ninja Clan.
Under the protection of the House of Ichijo and the
Asuka Ninja Clan, the people of Utakata believed
that peace would last forever. But when the Asuka
Ninja Clan was wiped out in a single night, their
lives of tranquility ended.
This enabled the surrounding provinces to invade
Utakata lands. Other ninja clans also stepped in to
take the Asuka Ninja Clan’s place.
You begin the game as Goh, one of the remaining
survivors of the Asuka Ninja Clan.
Alternate background information from Acquire
Near the end of the Muromachi Period...
The shadow of war looms over the tiny province of
Utakata...
End of the Muromachi Period -- the late 16th
century: The power of the Ashikaga government is on
the decline after the Onin/Bunmei civil war. Civil
unrest is on the rise and conflict rocks province
after province. Even Utakata, long peacefully ruled
by the House of Ichijo, is now threatened. However,
something in Utakata gives even the most
power-hungry lord pause -- the prestigious Asuka
Ninja Clan.
It was thought that the combined protection of the
House of Ichijo and the Asuka ninja would preserve
the peace in Utakata. But this time of peace came to
an end when the Asuka Ninja clan was destroyed in a
single night... The provincial lords, who had been
watching and waiting for an opportunity to strike at
Utakata, wasted no time in making their moves. And
they were accompanied by rival ninja clans hoping to
take the place of the Asuka Ninja.
Besieged by rival governments and ninja clans,
Utakata stands on the brink of war...
Amidst this monumental struggle for power, a bloody
battle is unfolding in the shadows... |
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