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PS2
One Piece: Pirates Carnival
- New Import |
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NCS
Game Synopsis
©NCS:
Larger than life personalities from the One Piece
manga/anime compete in over 40 mini-games which are
triggered through a board game format. Up to four
players may participate at once but if you're alone,
you'll play the mini-games against 3 computer
controlled competitors. After selecting your
onscreen protagonist from a cast consisting of Luffy,
Roronoah, Nami, Sanzi, Usopp, Chopper, and Nico
Robin, a 21-square play field appears and four flags
are planted on each corner. The action starts with
the flipping over of a square which will lead to a
bonus or a mini-game. Once the game starts, rules
and objectives are shown in a detailed primer screen
to give gamers an idea of how to behave when the
action starts.
NCS Game Notes™
* The intro to the game features a view of the
ocean before Luffy's ship sails into view. The crew
is on board fishing, reading, and lounging in
general. The animation then continues with the crew
performing their duties on an island and engaging in
various escapades - there's a short sequence of
Luffy in an eating contest. The intro ends with the
gang eating underneath a billowing Jolly Roger flag.
* In the mode selection screen, Luffy sits on the
masthead of his ship and is apparently looking for
any indication of the Grand Line or enemy pirate
ships in the distance. A pair of seagulls flap in
the background and occasionally disappear from view
behind the Jolly Roger flag.
* A Normal Game pits 1 player against three COM
players but there's also 1P vs 2P vs COM vs COM or 4
human players may engage each other as long as a
multi-tap is connected and four Dual Shock pads are
plugged in.
* Selectable characters at the outset of the game
are: Luffy, Roronoah, Nami, Sanzi, Usopp, Chopper,
and Nico Robin. In the character select screen, the
seven characters are shown walking briskly in place.
* Before each mini-game, a 2 or 3 page text tutorial
box outlines the objective and a diagram of the Dual
Shock joypad explains which controls are in play.
Oftimes, only one button and the D-pad or analog pad
are used but there are games that will use up to
three buttons along with the D-pad. Above the joypad
diagram is video of the mini-game in action as
computer-controlled players attempt to navigate it
with skill and aplomb.
* The format of Pirates Carnival is a board game of
sorts where the playfield features four flags on
each corner of the play board to represent each of
the players. The board is split into 21 squares
which are marked with skull and crossbones. As each
player takes a turn, a card is presented which
determines a bonus or the next mini-game that the
players will engage in.
* After selecting characters, the first challenge
commences at the base of a mountain. Each character
is on a yellow-colored bird and must tap the SQUARE
and O buttons alternately to rev up power. Once the
power meter reaches near full
capacity, press and hold the "X" button and the bird
will squawk and run up the side of the mountain. As
its energy peters out, hit the X button again to
puncture its beak through the side of the mountain
to hang on. Resume the power-up button smashing
again to rev up and continue the sequence until the
first player reaches the apex of the mountain and
runs off into the distance.
* In another mini-game, the players are falling to
the earth while using a purple spotted octopus as a
parachute. Press the "O" button to buffet the winds
and slow the descent of the player to cushion the
plummeting action. As you're falling to earth, keep
an eye on the arrow which shows where the landing
target is. If you land too hard, you'll crash
through the deck of a ship. If you land just right,
you'll alight on the surface like a stomping angel.
* In yet another mini game, the player stands on the
top of the screen while treasure chests are arrayed
on pedestals throughout the screen. The other three
players will try to steal the treasure chests one by
one by bringing them down to their areas on the
bottom of the screen. To stop them, turn around
quickly by pressing the O button which will cause
your character to shoot out starry projectiles that
knock each thief for a loop and jumps the treasure
chest right back on its pedestal. If the thief stops
in time when you turn around however, they will be
immune to the star shots. Only the O and X buttons
are used in this particular exercise. Think of the
kids game called Red Light, Green Light and you'll
have a good approximation of how this particular
game is played. The game ends once the timer on the
top of the screen fills up or you're able to hit the
thieves enough times to blow them out.
* Other mini-games include shooting darts at a big
board in an attempt to high scoring areas and a
Where's Waldo-like contest complete with targeting
scope and a mass of characters on the deck of a
ship. The first one to spot the target wins. A
2-player cooperative mini-game involves paddling
around in a boat while collecting bobbing treasure
chests in the water with the ultimate goal of
reaching the finish line before your opponent. In
this particular game, one has to avoid whirlpools
and bombs that are shot from the left side of the
screen. There's over 40 mini-games to be enjoyed so
that everyone can have a good time and find
something interesting to engage their time.
* Winning mini-games will allow you to steal points
from opponents that you challenge.
* In the Now Loading screen, an animation of Luffy
stands in the lower-right corner. He punches with
rapid-fire staccato at empty air to the left of the
screen. |
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This document is ©NCSX 2005. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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