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PS2
Yoshitsuneki
- New Import |
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NCS Game Synopsis
©NCS:
Set against the tumultuous backdrop of the Genji vs
Heiki clan war, players take control of a sword
wielding maiden who teams up with up to four
like-minded warriors in a quest that is slowly
revealed through cinematic interaction sequences and
rescue missions. Players assert control over the
maiden at all times during the slashing action but
an accompanying cohort may be prompted to attack
with a single button press. Although four warriors
with different fighting skills are met throughout
the game, only one partner may fight alongside her
at any time. The first helper is a white-haired,
blue armored warrior who swings a mean sword but
must be prompted into battle before he'll spring
into action.
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NCS Game Notes™
* The
intro to the game shows a blue sky with wispy clouds
followed by hundreds of arrows that fly across the expanse.
The camera then pans across the sea where armadas of
boats are arrayed against each other. The war
between Genji vs Heiki is in play. More arrows
fly and the two sides drift ever closer together.
Interspersed between the naval action are cinemas
of the main characters posing and performing
slashing attacks at air. There's a blue-armored
swordsman, an archer, and a gal who fights with a
fan. The intro continues to show the fighters
engaging soldiers and dancing by themselves and
their weapons. The intro ends with a sunset at sea
where pink blossoms drift down and the remnants of
boats and the battle from before are seen floating
in the water. Fade out.
* After starting the main game, a voice over begins
which explains the Genji/Heiki situation as text scrolls
vertically on the screen to accompany the speech.
The background is a flowery quilt of some sort
followed by panels of artwork taken from the period
in Japan's history. A Genji vs Heike clan battle is
depicted in the final piece of artwork.
* A map of Japan is shown after the intro ends which
pinpoints the location of the first stage. Some more information is given on the Heike
and Genji along with some smudged artwork of men and
then another of a temple. The camera focuses on a gal
walking in the forest carrying a sword. She greets
three fellow travelers before walking off on her own.
The artwork is well done with crisp cel-shaded stylings.
The game starts with her facing the camera
while standing on a stone pathway with forest to the
left and right of her. The camera keeps an isometric
view of the surroundings while the heroine runs
across grassy fields and walkways. There is no way to
reposition the camera and the R-analog does nothing
when twiddled.
* Movement is controlled through the L-analog or
D-pad. If she walks forward, she will eventually see
two people by the side of the road. Speak to them by
walking up to them and then pressing the O button.
They don't have much to say but if she continues
further, she will come to a temple where a guard is
standing along with a traveling merchant and a
monk. Speak to the merchant to buy his wares if so
desired. A wanderer eventually approaches the temple
and gives some information. Many other NPCs may be
interacted with in the area to get an idea of what
happens next.
* A map on the lower right corner of the screen
keeps track of your whereabouts and shows your
present location by blinking on the part of the map
that you're in.
* The buildings in the game are just for show. You
cannot enter them to explore.
* After leaving the town area, a cinematic sequence
shows her entering a training
area when she hears a scream in the distance. She
runs off to investigate and the view cuts back to
the game again where she's shown
with her sword drawn and ready for action. A guard
soon enters and is a hostile attacker. To slash, hit the X
button and block with the SQUARE button. Pressing the O
button will perform a jumping slash attack which is
accompanied by a guttural scream. To roll forward
quickly, hit the R1 trigger. Game tips are given after
the gal swings a few strokes at the hapless guard
who moves slowly and deliberately and like a patsy.
After killing him, she'll gain 8 EXP points.
Continue running down the pathway and strike down
the other guards that appear.
* The first group of guards are incompetent. They
don't have aggressive attacks and serve as cannon
fodder. Some guards have the intelligence to block
when you're on the attack but to circumvent their
defensive stance, simply walk behind them and slash
them from behind. Yes, they're that dumb.
* Winged demons also attack our heroine but they are also
easily struck
down like stalks of grass. They offers little resistance and just
sort of stand there like a wooden plank. After
striking down two demons and an imp, a cinema
appears where a red demon is about to attack two
handlers and an innocent child. A white haired
warrior steps up to defend the child and heroine
runs into action to fight the demon beside him.
Despite all your attacks, the demon will step to the
background, lift the child up and fly off. Another
cinema starts where the two heroes discuss the turn
of events and plan a rescue mission of sorts to save
the child.
* Once control is handed back, the blue armored
warrior joins the heroine and follows her every
move. A new TRIANGLE-triggered move is gained where
the heroine spins
her sword in place and prompts the blue-armored warrior
to attack the closest enemy. For example, if
she's facing two warriors, she may summon him over
where he will attack the enemy closest to her. If she doesn't give the cue to
attack, he will just stand there and do nothing. She
may also goad him into fighting by slashing an
enemy. That will pique his interest and he'll join
in on the slashing. Once attacking however, he will
battle with autonomy until the target is killed.
* Eventually they will meet up with the red demon
again. He's with some winged minor demons but those
are easily killed. The demon attacks with physical
blows as well as a slow moving projectile that looks
like a big cream puff. It will knock a hero for a
loop if it makes contact. Again, the demon isn't
very aggressive or smart but it puts up more of a
challenge than the other enemies in the game. A portal appears and
the heroes rush back to greet the child and 2
handlers that they saved.
* In the second mission, players take control of the
gal again and they return to the village. Head over
to the starting point up north and a cinema begins where the
two warriors are underneath blossom trees while
aurora borealis shines in the background. They then
venture off to their next adventure and the map of
Japan is shown once again with a location adjacent
to the earlier location.
* Stage 2 starts on a walkway with lamps on either
side while blossoms dift to the ground. Once inside
the village, head towards the upper right portion of
the map until you see another teleportation portal.
Enter it and you and friend are ported to a new
battle. The first enemies are imps which are emerging
from a magic mirror. Destroy the imps and then the
mirror. The imps attack with minor blows but they
can also jump on a player and chew-attack. A new
enemy in the level is a big spider which lunges and
sinks its fangs into a player to poison him. If
poisoned, a purple haze will fire out of the player's head and HP will
always drift down to
1 until cured. Another new enemy is a jumpy fighter
in black and red that puts up more skills than the
standard guards. The enemies offer more of a
challenge as the game progresses.
* There's a gallery mode that needs to be unlocked
before the artwork and cinemas may be viewed.
Storyboard sketches may be enlarged by moving the
R-analog up.
* Yoshitsuneki was designed by Dream Factory for
Banpresto. |
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This document is ©NCSX 2005. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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