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PSP
Duel Savior Destiny -
Belated Import |
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NCS
Game Synopsis
©NCSX▪
School's out and Taiga rings up kid sister so the two can walk home
together. After a short conversation, Taiga Toma and his younger half-sister Mia Toma meet up and are bantering on a normal city street when they spy an old
tome on the side of the road. The book is colored red and seems to be old.
Taiga puts his paws on the book and the world begins shifting and dissolving
as the two siblings are blinked out of Earth and teleported into an
alternate reality.
Upon arriving at their destination, a woman with purple hair and a
generous bosom greets the two and introduces them to a world where disputes
are settled with swordplay and side-scrolling hack 'n slash action. The
siblings are inducted into the Messiah Training School where they'll learn the
ways of combat to save the world. The prelude to the meat of the game is a
lengthy one where players will sit through nearly an hour of character
interaction and conversation where heroes and heroines are greeted. Once the
storyline and background has been set up, the first 2D hack 'n slash battle takes place in
an arena where Taiga tackles a stone humanoid which pounds the ground with
both fists.
NCS Game Notes
* Duel Savior Destiny is a Gal-ge or Gal Game. Attractive anime maidens
surround the protagonist and provide both interaction and potential love
interest. The PS2 game is a port of the Japanese PC original minus the
nudity and outright sexual encounters. To further mesh with the family image
of the PS2, voice actresses from popular anime were used to intonate the
dialogue in the game. Note however that
the original "adult voice actresses" from the PC version are selectable.
* Noriaki Sugiyama provides the voice for Taiga Toma in the game. He's the
popular voice actor who also talks/grumbles/yells for Uryu Ishida in
Bleach and Sasuke Uchiha in Naruto.
* Love adventure games normally rely solely on interaction sequences
throughout the adventure with nothing else to break the tedium. Dual Savior
breaks from tradition and hammers home a full-blown action game that is
mixed in with the interaction where Taiga
and friends battle and fend in 2D arenas of battle. The action is fairly
repetitive but new attacks may be used as Taiga and the gals level up by collecting
diamonds that are released by defeated enemies.
* In the first cinematic intro to the game, weapons
appear followed by a falcon which soars over an
expanse of clouds. The cast appears afterwards with
their weapons and in stylized poses while a frenetic
paced song called "No Way Out!" plays in the
background. After the character portraits where
their names and voice actors are displayed, the
characters are shown in action sequences where they
pull off attacks and perform other kinetic
movements. The intro ends with two pairs of
character embracing and the DSD logo spins into
view.
* The PS2 conversion of DSD features a new opening cinema (the second intro) with a theme song
sung by KOTOKO named "Fatally" which is catchy. The text in this
particular intro reads, "You were Chosen Fatally...
to Avater, the first quadrant." New in-game graphics and the
elevation of a fiery sub-character named Claire to playable
heroine/love-interest add additional value to the PS2 port. The characters
introduced in the second intro are as follows
Lily Sheerfield - Wizard
Berio Trope - Priest
Rico-Risu - Summoner
Kaede Hiragi - Ninja
Nanashi - Living Dead
Mia Toma - Half Sibling
* The options on the title screen are as follows:
START - Begin a new adventure
LOAD - Resume adventure from memory card
CG MODE - View 162 pieces of artwork - only 1
is viewable, the rest must be unlocked.
FIGHT MODE - 2D fighting game featuring
characters from the adventure
MUSIC MODE - Listen to 42 pieces of music - 3
unlocked, the rest are waiting to be unlocked.
REPLAY MODE - Watch 28 cinemas from the game
- the intro cinema is unlocked, the rest are locked
.
CONFIG - Set options for graphics, control,
volume, system, battle, messages, font, auto-save,
voice, etc
DUAL SAVIOR - Locked option
* In the Fight Mode, players can select and
control a white-haired girl named Nanashi who wears
a pair of bunny ears. One of her attacks (press X)
involves throwing her entire head like a projectile
while she squeals in delight. To recall her head,
press the "X" button again and it'll roll back like
a head-frisbee. Nanashi's body acts independently of
her head and she may still throw punches while
decapitated. She can also set off an explosion with
her head by pressing TRIANGLE to do damage to an
opponent if he/she's near. To keep her head moving
in an explosive rotation, hold the TRIANGLE button
and Nanashi's head spins and blows up indefinitely.
If you make her skip across the screen, she'll sing
out, "La-la-la la la laahhh"
* The fighting game features 7 playable characters
at the outset but there's 33 additional fighters
that may be unlocked.
* To advance the conversations automatically during
the interaction scenarios, press the TRIANGLE button
once and you'll be able to watch the lengthy intro
without any player input until called upon. Much of
the dialogue in the game is accompanied by voice
acting. To speed through the interactive sequences,
press and hold the R2 trigger.
* To focus in on a portion of the screen, push the
L-analog in and the area highlighted by the green
square will be enlarged. The R-analog controls a
sword icon which may be used like a mouse pointer to
activate menu options and scroll through
configuration screens. Push it in to work it like a
mouse button.
* The first chapter is called "Savior? Me!?" where
the siblings Toma speculate about their predicament.
Mia is hysterical while Taiga is more level-headed
and analytical. The two are in a chamber of some
sort where torches inside canisters are lit and
encircle a platform with some stairs that lead up to
it. They're greeted by a purple haired woman in a
low-cut bustier and a green shawl or cape of some
sort. She introduces herself and converses with
Taiga and Mia. Soon afterwards, the player gets a
view of a circular city surrounded by an outer wall
that's to be their new home. Winds howl and buffet
them from their altitude and the camera closes into
the city.
* In the next scene, a violet haired gal who's
dressed conservatively in a red and white school
marm outfit talks to the Toma siblings and takes the
two into her Messiah Training School. The entire
introductory sequence lasts about an hour to bring
the gamer up to speed on the game, the situation,
and the scenarios that await the player.
* After the lengthy conversation, the player finds
himself in an arena where the crowd is cheering and
murmuring in the background. The ladies from earlier
give Taiga some advice on battling. The first
challenger that Taiga faces is a golden-colored
bruiser that's made of stone and thunders out every
step as it approaches. The stone giant attacks twice
but Taiga steps away like a genius. After those two
failed blows, control is handed over to the player.
Simply step to the stone man and hammer away with
conventional attacks but in the middle of battle
when it looks like you're about to conquer the
beast, a cut scene takes over. Afterwards, Taiga-chan
is laid low by two mighty stone blows. Mia rushes
into the battlefield, manifests a bow, and shoots an
arrow through the stone opponent to knock it down
temporarily. Mia then rushes to help Taiga up. After
some lengthy banter, the battle between Taiga and
stone man resumes anew with Taiga now wielding a
sword. Throw out a few thrusting attacks (press
d-pad in the direction of stone boy and press
TRIANGLE) and the stone opponent crumbles into a
bunch of rocks and looses a few gems which are drawn
into Taiga automatically.
* Mia Tom heads into town afterwards and meets up
with a couple of new characters. At this point, you
will be able to save your progress to memory card
(requires 580K).
* The second chapter in the game is titled, "A black
papilio." In case you're wondering, papilio refers
to the genus of swallow-tailed butterflies.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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