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PSP
Gradius Portable
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NCS
Game Synopsis
«©NCSX»
Over two decades ago, the original
Gradius introduced gamers to the concept of multiple weapon power-ups
and a speed boost to confront waves of enemies.
Shoot a gold-colored ship and pick up the little
power-up that it releases. The first power-up option is the
speed boost but a twin-shot, missile, and others may
be triggered. Konami rode this formula well into the
late 90s with Gradius Gaiden on the PS1 in 1997 and
Gradius IV in the arcades in 1998.
To commemorate the Gradius series, Konami collects Gradius I,
II, III, IV,
and Gradius Gaiden on one UMD and also offers the
ability to play the games in original screen aspect
mode or stretched to fit the entire length of the PSP LCD. New to the PSP port is the
ability to save your progress in any of the Gradius
games for resumption at a later date. For example,
you're on level 3 in Gradius 2 and suddenly the
dinner bell rings. It's pizza night. With your
favorite topping. Should you give up on the game and
lose your progress or
continue playing while growling sound effects echo
from your stomach? The save feature removes such
conundrums from your life. The PSP processor is
capable of running the Gradius code at full speed but those hankering for
true-to-original slowdown when many enemy ships
amass on screen, there's an option to
retain the original bottlenecks for authentic Gradius gaming.
A gallery mode includes movies from Gradius Deluxe Pack from the
PS1 and Gradius III & IV from the PS2. A music gallery includes
music from all five of the Gradius games and from the X68000 version
of the Gradius game.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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Gradius I |
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Gradius II |
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Gradius III |
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Gradius IV |
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Gradius Gaiden |
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