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PS2
Siren 2
- New Import |
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NCS
Game Synopsis
«©NCSX»
Twenty nine years have passed since a blackout
plunged
the island of Yamijima into total darkness. Someone
or something severed the undersea power cable to the
island and all of the
denizens of Yamijima disappeared on that night. Fast forward to
the present day and the citizens of Yamijima have returned,
changed and different...
Siren fans who were terrorized by the
original game will encounter the ghastly Shibito
again but a new menace also roams the island - the
Yamibito. While the Shibito flee from darkness, the
Yamibito abhor the light. By using flashlights,
torches, conventional weapons, and even motor
vehicles, players beat back the preternatural forces
while traipsing through the adventure.
When an enemy is wielding a weapon, it's possible to
grab the weapon from the lurker and use it for a
beating. A first person view of the action may be
toggled in addition to a behind-the-protagonist
camera. The strength of the original Siren game was
the uncomfortable feeling that the environs and
music , and shadows that were presented to the
player. At the outset of Siren 2, the exploration on
the wharf is lit only with your flashlight but the
things that you see are basically stark and clear.
However, as one delves deeper in the island, the
creeping feeling once again permeates the game to
cause discomfort and trepidation...
NCS Game Notes & Spoilers
* In the intro, a moaning wail starts the moment the
game boots and weird Ring-like imagery flashes on
the screen. Eerie sound effects and echoes pierce
the nightmarish title screen. Scary.
* Upon starting a NEW GAME, players may adjust the
screen position and brightness level as well as the
difficulty from Easy and Normal. There's an OPTION
menu in English which allows the player to toggle
Auto Save, Hints, Captions, Map Markers, and View
Points between two cameras.
* Once the game starts, a grainy video shows a
father tucking his son into bed. The child speaks to
papa and the two hold a short conversation. Fade
out. Blackness. A scream permeates the darkness and
sounds of struggle. The screen is still black. The
sound of a mob breaking glass and trampling up the
stairs is heard. A child's voice is heard - that's
you... Control is handed over to the player shortly
afterwards and the room is dark. Move around the
darkness and inspect the comic near your sleeping
bag or the books against the wall. The L-analog
moves the child while the R-analog swivels the
camera in all directions to view your surroundings.
* There are two sliding doors in the room. The door
next to the bookcase opens into a closet and the
door on the opposite wall leads to a flight of
stairs. As you're walking down the stairs, you may
pan the camera downwards to check out the design on
the pajamas the kid is wearing. Keep in mind that
it's dark inside the house and one might have to
squint in order to make out any details at this
point in the game.
* Once you reach the bottom of the stairs and turn
right, you see that your father has been killed and
is lying in bloody clothes. Crying and going to
papa, you look up to see someone with a dog...
Introduction ends.
* The next scene shows a boat going somewhere -
inside, a group of people are sitting around each
other. Once of the characters is the child from the
intro, all grown up. Strange sounds may be heard
outside and then the boat begins rocking and rolling
on the high seas. The hero goes outside and sees a
child hanging by a rope and he reaches out to grab
him but he sinks into the water. The camera pulls
away to take in the boat being roiled in boiling
seas as heavy rains and waves crash into it...
* At this point, the game will allow you to save
your progress so that you won't have to relive the
intro.
* Once the game has been saved, a option to review
the movie that just played is made available. This
option is available for every scene that is shown in
the game. The movie replay particularly useful if
you want to check out a conversation or an event
that has happened already for clues and information.
* In the next scene, hero is lying on a flight of
stairs and wakes up - he puts his glasses back on,
flicks on a flashlight and starts walking when
something startles him - a blurry movement that
passes from left to right. The boat has apparently
sunk and he has fortunately washed ashore. Waves
crash all around him and the game begins. Run around
the wharf and check out the realistic waves as they
bubble and crash below him. To view them up close,
walk down the flight of stairs and you may stand
there and watch as the waves roll in. The flashlight
illuminates small portions of the screen at any one
time and hellish sound effects and music plays in
the background to bump up the spooky factor.
* CONTROLS
L-analog / Movement
R-analog / Camera movement
SQUARE BUTTON / Turn on/off flashlight
TRIANGLE BUTTON / Select action - at the
outset, only a hailing command is available
X BUTTON / Crouch / While crouched, may use
the L-analog to scuttle along
R1 TRIGGER / Stand still - useful to stop
quickly when moving
R2 TRIGGER / View and focus on an object or
target close-up
D-PAD / Push up to toggle first-person view,
push down to activate behind-the-hero view
SELECT / Summon world map
START / Option menu
R1 + O / Shove movement action
* While in a crouch, press up on the L-analog to
move along in a running crouch. Once you obtain a
gun, you can shoot in first person view for some FPS
love.
* To view a large amount of game hints (in Japanese)
in case you're stuck at some point, press the START
button and highlight the OTHER option. Three
sub-options appear: ARCHIVE / HINT / HELP which
explain the controls, the button combinations, the
use of the menu system, any hints that have been
opened so far, and more. As long as you can read
Japanese, any subplots that thread through the game
may be checked out and read to clear up confusion.
* The movement of the camera is twitchy and jittery
when adjusting it with the R-analog. From what we
understand, the producers of the game wanted to
recreate a Blair Witch effect with a herky jerky
camera to cause gamers to become somewhat
disoriented, nauseous, and perhaps a little
discombobulated.
*
The viewjack system returns where the protagonist
may view the action from the eyes of an enemy to
check out the surroundings and to figure out where
they are in regards to the protagonist. New to Siren
2 is the ability to also viewjack into animals and
glean information from the eyes of the beast -
there's a blind man who uses his seeing-eye dog to
check out his environs. The
ability to look into the past and past events to
learn more about the Yamijima mystery is also
available.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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