PS2 Genso Suikoden V - New Import

NCS Game Synopsis
«©NCSX» The fifth Genso Suikoden game takes players to the Fallena Queendom, which follows a matrilineal royal hierarchy. Queen Arshetat Falanas rules with a just hand and her subjects are loyal to her for the most part but there is trouble brewing below the surface. As the quiet Prince of the Queendom, the protagonist won't ever become king but he's integral to the empire when a rebellion at Lordlake is put down and he is sent to investigate. The Prince's traveling companion is a female apprentice knight named Rionne who has been charged with protecting the Prince.

   At the outset of the game, the Prince is on a boat with three companions and they're approaching Fallena. When they land and disembark, they're quickly escorted to an audience with the Queen who greets them warmly, the travelers relay their recent Lordlake adventure which is played out in a 3D roaming adventure that kicks off the game. The four heroes are in a dusty and barren village named Lordlake that was recently the site of the Queen's rebellion quashing. Roam the town and speak to the locals to get an idea of what's afoot and gather clues on what exactly happened to incur the Queen's wrath. Although she's your mother, the Prince eventually begins to learn that something may be amiss with mama and dark forces may be afoot.

NCS Game Notes & Spoilers
* In the intro to the game, Prince is standing on water when the Queendom appears and a web work of activity is in progress. Everyone is waiting for the return of the Prince it seems. The Queen wears elaborate sun head dress that radiates brilliant light - scene shift to prince and the women in his life and the rest of the adventurers in the world including a massively bosomed woman. Slow sequence shots of the characters in the game appear followed by imagery of the prince, a shining starry sky, a pair of beasts with saddles, a leaf that springs and pops morning dew off its surface, the prince practicing his skills with Rion, and other slow cut sequences. The Prince's weapon is a three segmented nunchaku-like weapon that can be clicked together into a staff. Intro ends with party on a boat that's sailing into port.

* Upon starting a NEW GAME, players give the Prince a name. To enter a name in English, press the R1 trigger twice to bring up the English alphabet. We dubbed our character Mortimer which fit the 8 spaces perfectly. After name entry, options may be set such as sound volume, screen adjustment, etc.

* The game starts with a view of the front of a boat as it cuts through the water. The camera checks out the deck where Rion indicates to Prince that land is in sight. Two other companions are on the ship, a man with black hair and eyepatch and a woman with golden blonde hair and a purple dress. The Prince is decidedly feminine-looking and even has his hair in a braided ponytail. He also wears a shoulder revealing get-up. Finally, the Prince's red headband may be indicative of mama's influences. The three converse amongst themselves while Prince is for the most part, on mute mode. As the ship heads into port, sailors hail them and the vessel slides in to dock.

* Once the crew disembarks, they're greeted by an official who leads them to the palace of the Queen. It's a long walk and the camera gives a good view of the distance between the walkers and the castle. As they enter the castle, the Prince is greeted warmly by a big bear of a man. After some banter, the announcer cries out that Mortimer is home and the party enters to meet the Queen who greets her son warmly. She wears an outrageous Sun ornament on her head that would be more fitting on the bulwark of a ship but she is the Queen. She proceeds to greet each one of Prince's companions and asks them about their trip. Prince remains quiet other than the interactive greeting that he gives the Queen earlier.

* In a recount of their trip, Prince and companions are in the dusty town of Lordlake while winds whistle in the background and the caw of birds may be heard. The town appears to be dead save for one sole wanderer who approaches them at the perimeter. He greets them in his tall straw hat and tells them a tale of woe.

* Afterwards, control is handed over to the player. The game is viewed from an overhead isometric perspective where Prince is trailed closely by Rionne. He walks, she walks. He shuffles and she shuffles in a mirror movement process that's only possible on video. If you observe them when they run, even the pumping of their arms is syncopated with one another for true rhythm. The two may enter buildings to speak to the inhabitants within. There's a sick ward in the village where you may speak to a caretaker who relays some more information on their plight. Once you've spoken to everyone in the buildings, head off to the rear of the town to learn more about the town.

* L-Analog moves but R-Analog (or R1) focuses the camera. There are three views of the camera - far off view, very close-up view, and a view that in between the two. There is no way to rotate the camera view.

* In the Now Loading Screen, Prince is running on a circular patch of grass.

* To save your progress, walk up to the glowing orb that's located near the gate to the village. As you near it, it'll make an alarm-like sound and its glow intensifies to draw your attention.

* The dialogue in the game is accompanied by voice acting.

* Genso V really needs rotating camera control. There are buildings in the area that you're not sure are passable or impassable and there's wasted time when wandering and testing if there are any crevices or passageways to be found. There are points in the game when your party is completely obscured by buildings or structures. Design flaw or laziness? How about laziness which led to the flaw?
 

   This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
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Monday PSP DJ Max Portable Prestige Box  NEWS Japan and USA Release outlook for the week, PS3 delay
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Design Services provided by Jimmy Z Studio/Atelier. © National Console Support 2005. All rights reserved.