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PS2
Genso Suikoden V
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NCS
Game Synopsis
«©NCSX»
The fifth Genso Suikoden game takes players to the
Fallena Queendom, which follows a matrilineal royal
hierarchy. Queen Arshetat Falanas rules with a just
hand and her subjects are loyal to her for the most
part but there is trouble brewing below the surface. As the
quiet Prince of the Queendom, the protagonist won't
ever become king but he's integral to the empire
when a rebellion at Lordlake is put down and he is
sent to investigate. The
Prince's traveling companion is a female apprentice
knight named Rionne who has been charged with
protecting the Prince.
At the outset of the game, the Prince is on a boat with three
companions and they're approaching Fallena. When
they land and disembark, they're quickly escorted to
an audience with the Queen who greets them warmly,
the travelers relay their recent Lordlake adventure
which is played out in a 3D roaming adventure that
kicks off the game. The four heroes are in a dusty
and barren village named Lordlake that was recently
the site of the Queen's rebellion quashing. Roam the
town and speak to the locals to get an idea of
what's afoot and gather clues on what exactly
happened to incur the Queen's wrath. Although she's
your mother, the Prince eventually begins to learn
that something may be amiss with mama and dark
forces may be afoot.
NCS Game Notes & Spoilers
* In the intro to the game, Prince is standing
on water when the Queendom appears and a web work of
activity is in progress. Everyone is waiting for the
return of the Prince it seems. The Queen wears
elaborate sun head dress that radiates brilliant
light - scene shift to prince and the women in his
life and the rest of the adventurers in the world
including a massively bosomed woman. Slow sequence
shots of the characters in the game appear followed
by imagery of the prince, a shining starry sky, a
pair of beasts with saddles, a leaf that springs and
pops morning dew off its surface, the prince
practicing his skills with Rion, and other slow cut
sequences. The Prince's weapon is a three segmented
nunchaku-like weapon that can be clicked together
into a staff. Intro ends with party on a boat that's
sailing into port.
* Upon starting a NEW GAME, players give the Prince
a name. To enter a name in English, press the R1
trigger twice to bring up the English alphabet. We
dubbed our character Mortimer which fit the 8 spaces
perfectly. After name entry, options may be set such
as sound volume, screen adjustment, etc.
* The game starts with a view of the front of a boat
as it cuts through the water. The camera checks out
the deck where Rion indicates to Prince that land is
in sight. Two other companions are on the ship, a
man with black hair and eyepatch and a woman with
golden blonde hair and a purple dress. The Prince is
decidedly feminine-looking and even has his hair in
a braided ponytail. He also wears a shoulder
revealing get-up. Finally, the Prince's red headband
may be indicative of mama's influences. The three
converse amongst themselves while Prince is for the
most part, on mute mode. As the ship heads into
port, sailors hail them and the vessel slides in to
dock.
* Once the crew disembarks, they're greeted by an
official who leads them to the palace of the Queen.
It's a long walk and the camera gives a good view of
the distance between the walkers and the castle. As
they enter the castle, the Prince is greeted warmly
by a big bear of a man. After some banter, the
announcer cries out that Mortimer is home and the
party enters to meet the Queen who greets her son
warmly. She wears an outrageous Sun ornament on her
head that would be more fitting on the bulwark of a
ship but she is the Queen. She proceeds to greet
each one of Prince's companions and asks them about
their trip. Prince remains quiet other than the
interactive greeting that he gives the Queen
earlier.
* In a recount of their trip, Prince and companions
are in the dusty town of Lordlake while winds
whistle in the background and the caw of birds may
be heard. The town appears to be dead save for one
sole wanderer who approaches them at the perimeter.
He greets them in his tall straw hat and tells them
a tale of woe.
* Afterwards, control is handed over to the player.
The game is viewed from an overhead isometric
perspective where Prince is trailed closely by
Rionne. He walks, she walks. He shuffles and she
shuffles in a mirror movement process that's only
possible on video. If you observe them when they
run, even the pumping of their arms is syncopated
with one another for true rhythm. The two may enter
buildings to speak to the inhabitants within.
There's a sick ward in the village where you may
speak to a caretaker who relays some more
information on their plight. Once you've spoken to
everyone in the buildings, head off to the rear of
the town to learn more about the town.
* L-Analog moves but R-Analog (or R1) focuses the
camera. There are three views of the camera - far
off view, very close-up view, and a view that in
between the two. There is no way to rotate the
camera view.
* In the Now Loading Screen, Prince is running on a
circular patch of grass.
* To save your progress, walk up to the glowing orb
that's located near the gate to the village. As you
near it, it'll make an alarm-like sound and its glow
intensifies to draw your attention.
* The dialogue in the game is accompanied by voice
acting.
* Genso V really needs rotating camera control.
There are buildings in the area that you're not sure
are passable or impassable and there's wasted time
when wandering and testing if there are any crevices
or passageways to be found. There are points in the
game when your party is completely obscured by
buildings or structures. Design flaw or laziness?
How about laziness which led to the flaw?
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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