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PS2
Gunstar Heroes Treasure Box
- New Import |
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Please note that 1/2 of our shipments of Gunstar
Treasure Box arrived this morning. The remainder
should arrive tomorrow or Monday and remaining
preorders will ship upon arrival. Thanks.
NCS Game Synopsis
«©NCSX»
Gunstar Heroes put developer Treasure on the map.
NCS recalls the first time we plugged in the
MegaDrive cartridge and were struck by the quaint
Treasure Box animation, the rotating Gunstar Heroes
title screen, and the sharp presentation. The game
appeared to be fairly standard until we reached the
first boss... and then the next boss... and even
more bosses which were more fantastic and radically
different from the one before it. NCS looked forward to other Treasure games
and marked our calendar whenever we saw a DEV.
TREASURE on distributor preorder lists. When Gunstar
was released in the USA, sales were poor. Maybe
buyers didn't like the cover art or didn't believe
the hype. In any case, we recall bunches of the game
shuffled into discount bins at Toys R' Us and other
mass merchandisers.
Sega gathers together three of Treasure's hits from
the age of MegaDrive: Alien Soldier, Dynamite Headdy,
and Gunstar Heroes. All are unique and all feature
side scrolling platform action with a different
bent. If Sega ever produces Sega Ages: Radiant
Silvergun Treasure Box, we look forward to the
following Saturn games on that collection:
Silhouette Mirage, Radiant Silvergun, and Guardian
Heroes. While the PS2 may be incapable of handling
Saturn emulation, the PS3 should have the muscle to
emulate the Saturn's twin processing cores.
NCS Game Notes
* Upon booting the game, the "Gunstar Heroes
Treasure Box" title screen appears immediately after
the Sega logo. Press START and a "Galaga" sound
effect from Alien Soldier plays followed by some
artwork in the background of Gunstar Heroes villains
and heroes and a Title Select Box. The first game is
Gunstar Heroes, the next is Dynamite Headdy, and the
third is Alien Soldier. When flipping between the
games, the background graphic changes to match the
highlighted title.
*
There is a literal treasure trove (sorry) of
material in the ARCHIVES section of the games.
Everything's unlocked at the outset and fans may
view images and artwork based on the games. The
original cartridge inserts, scans of the original
manuals (JAPAN and USA when applicable), as well as
original conceptual artwork that was drawn up during
the development of the games. In the case of Alien
Soldier, the game concept scripts are scanned and
thrown in for good measure. This is historic stuff
for Treasure fans to peruse which has never been
released to the public. In the Gunstar Heroes section, there are a
few pages of artwork with "BLADE GUNNER"
text in the
upper left corner. We're guessing that was the
original name of the game before Ridley Scott or
related parties for the Harrison Ford vehicle caught
wind. Use the L-Analog pad to move around the page
and the R-Analog to focus in on the detail. NCS
pored over the Dynamite Headdy and Gunstar material
for a good 30 minutes this morning.
* In level 8 of Alien Soldier, out hero starts the
mission inside a plane and eventually opens a door
to step outside where he faces a prehistoric-looking
monster on the roof of the convoy. If he attempts to
use the flame force attack, it'll blow back at him
because Treasure programmed atmospheric effects in
the game and the high winds blow the flames back.
* We don't recall the MegaDrive games as looking
this good. Then again, the best we had back in the
day with the Sega Genesis was composite AV. And the
Nomad. We have the old PS2 piping out with
D-terminal on a fairly large LCD monitor and the
games look bright, crisp, and very sharp. The detail
and crisp clarity of the bosses in Alien Soldier are
eye candy. Check out the ant humanoid boss in level
2 and the sharp and bright details in Gunstar.
* To access OPTIONs inside any game, press the
SELECT button and the following options appear in
ENGLISH:
VERSION / JAPAN or OVERSEA
OPTIONS / CONTROLLER CONFIG and EXTENDED OPTIONS
(Spite Display Limit, Stage Select)
ARCHIVES / REPLAY and GALLERY
SYSTEM FILE / Save and load system file to and from
memory card
DISPLAY SETTING / Adjust the screen to suit your
preference and/or needs
CREDITS / View the end credits without having to
finish the game.
RESET / Restore default settings
RETURN TO TITLE / Main menu
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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