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PSP
Mobile Train Simulator:
Keisei - Toei Asakusa - Keikyuusen |
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NCS
Game Synopsis
"This train is bound for Narita Airport"
«©NCSX» Ferry harried commuters from station to station so they can meet
their appointed rounds and reach their places of
employment. Falter in your stewardship of a train
and ruin the day for thousands of riders. Perform up
to snuff and receive... no gratitude or
appreciation. You were, after all, just doing your
job. Take the reins of a train on three major
train lines - the Keikyu, the Toei Asakusa, and the
Keisei Lines.
The Mobile Train Simulator development crew used actual footage taken
during a train trip for the sequences in the game
for a photo-realistic interpretation of what you'd
see if you were a conductor. Superimposed on the
right side of the screen are the time, your speed in
km/h, your Max speed, distance to next stop, and
your percentage performance meter. A meter on lower
left corner of the screen keeps track of your speed
in graphical form in case the action becomes too hot
for you to sneak a peek at the numbers on the side. If you've
never been to Japan, the train ride as seen through
conductor's eyes is an excellent introduction to the neighborhoods and sights in Japan that you'd
otherwise never see.
Train conducting takes discipline and
attention to detail.
If you botch too much of the train ride, a somber
end-game screen appears which features a shadowy
railroad crossing accompanied by tragic music.
NCS Game Notes
* For those who can't conduct,
there's a SCHOOL MODE where the player may enter a
Training session for reading signals and ATS, ATS B-points, and braking.
The game calls it "Breaking" but sic that.
When braking into a station, the train will slowly
creep to a crawl. Keep an eye on the distance meter on the
right of the screen - the closer you are to 0.00m,
the more your score. Any distance that is
highlighted in green
is acceptable. After each ride, a score
book appears to grade your performance and rank. A
cumulative score and a letter ranking then appears
on the lower left portion of the screen.
* A license mode allows a conductor earn
his or her keep when
playing the game and there are routes that may be
selected to try such as Asakusabashi to Aoto,
Shinagawa to Takasago, Haneda Airport to Narita,
Ueno to Narita Airport, and many more.
*
In addition to summer and sunny weather to drive
through, there are winter scenes where you drive a
train where stations are nicely snow capped for a
serene scene. To reflect the reality of snow days, ridership is generally less than on days where there
is no snow.
* Finally, there's a gallery mode to
learn about the history of
the trains you're driving and their service inceptions.
* The designers wanted to make the PSP version of
Train Simulator as accessible as possible to new
train operators as well as seasoned drivers. To this
end, they reduced the amount of data on screen to
only the most vital stats required for operating a
train. A save-anywhere function also allows gamers
to store their position at anytime, even in the
middle of the tracks, in the event you have to
answer the call of dinner, nature, the wife, or the
boss. Finally, a brake-navi system uses simple
graphs to show new conductors the proper timing to
apply the brakes as one slides into a station.
* A total of 13 different train models are featured
in the game and the physics of the various trains
and their handling are recreated in the PSP game.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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