NCS
Game Synopsis
«©NCSX»
The
Limited Edition of Zero Shikikan Josentoki 2
includes the following bonus item which is packaged
with the game DVD in a medium-size cardboard box:
An Taito exclusive Mitsubishi A6M5 Zero which is made to 1/100
scale and features four engineers and technicians
who doff their caps to greet aerial visitors and a
pilot who stands near the propeller. For a little
bit of realism, the wings of the plane are worn with
paint chips to show that the pilot's been busy. A
trio of fuel drums are situated behind the plane.
Everything is mountain on a display base which reads
"Tsubasa Collection 1/100 JAPANESE FIGHTER SERIES."
According to the literature, the Zero hails from the
203rd Air Group.
<©NCSX»
Take to the skies once again in a WWII zero fighter
and change the course of history with successful
completion of aerial missions and combat strafing
runs.
History changing missions that may be experienced
include the bombing of Pearl Harbor, the sinking of
the Yamato battleship, and many more missions for a
total of 35 runs which is an additional 7 extra
missions over the original Zero Shikikan game.
Although the game only allows the use of a single
Zero fighter at the outset of the game, there are a total of 60 fighters to be
used in the missions once they're unlocked. Jet
fighters featured in the game include the P-51, B-29 Bomber,
Messerschmitt, and more from all components of the
Axis and Allies including the USA, Great Britain,
Germany, USSR, and Japan.
Two main game modes are
available: MISSION MODE and
VS MODE. To get your bearings, the early MISSIONs
are relatively simple to maneuver through and
achieve victory. The enemy fighters don't
aggressively go after the player and just sort of
fly through the air in a lazy formation. That's your
cue to take each fighter out one by one.
Mission Mode is the meat of the game with 36
missions to participate in which progressively ramp
up in difficulty and the VS Mode which allows two
players to engage in dogfights and strafe each other.
NCS Game Notes
* In the intro to the game, old school zero
fighter jets fly through the skies while the camera
catches them in their sail as they attack, swerve,
climb, and dive into theaters of conflict.
* After pressing start, you have the choice of
starting a NEW GAME or LOAD GAME. In the NEW GAME
submenu, the following options appear:
MISSION / Engage the enemy in over 36(?) missions
VS MODE / Go toe to toe against a second player or
COM-controlled AI
OPTION / Set controller configuration, sound,
vibration, free camera, pitch, pursuit cursor, etc
COLLECTION / Visit the Hangar to view planes, check
War Records, and Load Replay movies
SAVE Save progress to memory card
LOAD Load from memory card
QUIT Return to title screen
* CONTROLs are as follows:
L-Analog / Maneuver plane
R-Analog / Swivel the camera around to check out
where the enemy is
X Button / Drop bombs
SQUARE / Fire guns
TRIANGLE / Switch views from cockpit to external
camera
L1 TRIGGER / Decelerate
R1 TRIGGER / Accelerate
L2 TRIGGER / Left rudder
R2 TRIGGER / Right rudder
* In the map of conflict, Blue marks the player's
Zero and Green arrows on the map indicate friendly
aircraft. Enemy aircraft, ships, and ground troops
are all colored a GOLDEN color. The upper left
portion of the screen shows your compass heading and
your fuel gauge + altimeter are located on the lower
left. Success, Failure, and Damage bars are situated
on the upper right portion of the screen and a
speedometer checks you out on the lower right
corner. When an enemy plane is within range, an
arrow appears which indicates where he is along with
distance.
* The ocean is non-descript and the skies are blue
with hazy clouds but when you point your Zero at the
sun and head directly for it, you'll get a very
realistic glare effect which will blind you for a
second as the heavens turn white for a second.
*
In MISSION MODE, there are 14 main scenarios but
only the first one may be played at the outset of
the game. Upon clicking on the "O" button to start,
you're presented with a "HISTORY OF PACIFIC WAR"
where important events are listed by their
respective dates and a description. You start the
game on October 5, 1938 where you may visit the
following options:
BRIEFING / A map indicates your target area and the objective(s) at hand
UNIT DEPLOYMENT / Fly off and engage the
enemy
SELECT AIRCRAFT / Choose a plane to use - at the
outset, only a standard Zero is available but more
planes may be unlocked.
EXPLANATION / Learn more about the mission at
hand
RECORDS / View the best pilots and their
scores
*
Before each mission, a clear condition is listed on
the bottom of the screen which indicates what must
be fulfilled before your mission is graded a
success.
* In the VERSUS mode, the first two available
scenarios are head-on dogfight against four enemy
planes and an attack on a stanch of enemy
battleships. The conditions of battle may be set
before the conflict and the amount of wingmen on
your side, the type of ballistics used, and the
number of enemy interceptors and planes that the
other side has may also be set before battle. In the
VERSUS battleship run, as you get closer to the
fleet, they'll start hammering the skies with
anti-aircraft fire as you and comrades dive bomb and
cause all manner of havoc. It's an exciting scenario
which may stoke some fires.
* There are slots for 60 planes to use in the game.
When selecting a plane, its attributes for ATTACK,
DEFFENSE, MOBILITY, SPEED, RANGE, BOMB are listed on
the left side of the screen. The standard Zero has
high moblity and average speed but its attack and
defense are weak.
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