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GC
Baten Kaitos II
- New Import |
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NCS
Game Synopsis
«©NCSX»
Sagi is a 15 year-old member of an elite force that
has been sent to assassinate the emperor of Alfard.
When Sagi reaches his intended target, he finds that
someone else has done the job for him. Although he
didn't do the deed, suspicion falls upon Sagi and
it would appear that the young assassin has been
framed for the emperor's murder. Another young
assassin named Giacomo, a member of the elite Nasca
palace guard, is sent to track down Sagi and avenge
the emperor's murder. Sagi's partner is a lanky
automaton named Guillo who was discovered during an
impromptu archaeological dig. As an automaton,
Guillo has independent thought as well as volition
to propel it forward in battle and exploration
alongside Sagi.
Take control of the spirit that resides within Sagi
and guide him and cohorts in an adventure to reveal
the dark conspiracy afoot in the kingdom. Card
battling tactics return to the Baten Kaitos world
where fighters animate in vibrant detailed arenas as
magic attacks as well as conventional blows are
shown in fluid animation. For example, when a
warrior blasts out a special attack, he may do a
little pirouette up into the air amidst a sparkling
of blue light before charging forward to impact a
multi-hit combo on a beast. During a battle, the
upper portion of the screen shows the active
combatants in your party along with their health and
active status. The lower portion of the screen shows
the cards available to the party and a little hand
pointer icon is used to click on the cards to
activate and trigger into battle.
NCS Game Notes
* When your party is on the battlefield and you're
flipping through the cards to use, Guillo stands
there with legs apart and arms up in the air. Guillo
seems to be gyrating slowly like a flamenco dancer.
When attacked, Guillo can take a punch or three as
its arms flail backwards as it absorbs the brunt of
the oncoming blows. After a successful battle,
Guillo performs a backflip to convey its joy at
achieving
victory.
* Relay Combos start off with one fighter attacking
which is then followed by the next fighter
continuing the chain attack for multiple hits on a
hapless beast. The attacks go on until everyone's
had a turn. Generally, a low level enemy doesn't
survive once the round robin is completed.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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