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NDS
Seiken
Densetsu DS: Children of Mana
- New Import |
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NCS
Game Synopsis
«©NCSX»
A major
geographical feature on the island of Illusia is a
mighty tree known as the Mana Tree. Years have
passed since calamity decimated the population of
Illusia but the survivors have begun rebuilding.
Guide three characters in your party named Flick,
Pop, and Tumble who were all affected by the
population loss. Flick is an orphan who regards Pop
and Tumble as his family. Pop and Tumble are also
orphans and the three battle like gangsters in deep
dungeons when the occasion calls. The orphans are
joined by a sort of orphan named Wanderer Nikita who
lives apart from his race.
To ensure high visual gloss, Square Enix turned to the manicured
pedigree of Production I.G. for smooth animation and
an impressive introduction cinema. Weapons used in
the game include the Mana Sword, a bow and arrow,
the mighty hammer, and the flail. A standby of olden
RPGs, the flail may be used for close-range attacks
as well as longer-range blows where the weapon is
thrown out and whirled on its chain for a distance
attack. The hammer can be used to pound foes into
pancakes or just create so much concussive force
that they're toppled off ledges and into the abyss
below. There are four slots for weapons in the game
and players basically perform dungeon exploration
where maps are cleared and new dungeons are
conquered in sequence. Up to four NDS adventurers
may link up for cooperative play to conquer dungeons
and to garner bragging rights.
NCS Game Notes
* Children of Mana features crisp graphical
gloss and moody music. It's a little gem to look at
listen to but the game play is pretty much one
dimensional. After taking a mission in town, your
party heads on over to a dungeon for exploration,
plunder, and attack. Wash, rinse, repeat. Plowing
through the dungeon in good speed affects your
overall score but blowing through it too fast will
cause you to miss treasure chests. There's a magic
system which add a wrinkle to the battles and a
berserker mode where the party goes into overdrive
with quick and powerful attacks.
* Once a dungeon has been conquered, it may be
revisited by taking on new missions that have
revised objectives and winnings.
* When and if Square Enix decides to release the
game in the USA, they should allow gamers to change
weapons inside a dungeon. In the Japanese version,
there is no way to switch weapons until you exit the
dungeon.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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