NDS Seiken Densetsu DS: Children of Mana - New Import

NCS Game Synopsis
«©NCSX» A major geographical feature on the island of Illusia is a mighty tree known as the Mana Tree. Years have passed since calamity decimated the population of Illusia but the survivors have begun rebuilding. Guide three characters in your party named Flick, Pop, and Tumble who were all affected by the population loss. Flick is an orphan who regards Pop and Tumble as his family. Pop and Tumble are also orphans and the three battle like gangsters in deep dungeons when the occasion calls. The orphans are joined by a sort of orphan named Wanderer Nikita who lives apart from his race.

   To ensure high visual gloss, Square Enix turned to the manicured pedigree of Production I.G. for smooth animation and an impressive introduction cinema. Weapons used in the game include the Mana Sword, a bow and arrow, the mighty hammer, and the flail. A standby of olden RPGs, the flail may be used for close-range attacks as well as longer-range blows where the weapon is thrown out and whirled on its chain for a distance attack. The hammer can be used to pound foes into pancakes or just create so much concussive force that they're toppled off ledges and into the abyss below. There are four slots for weapons in the game and players basically perform dungeon exploration where maps are cleared and new dungeons are conquered in sequence. Up to four NDS adventurers may link up for cooperative play to conquer dungeons and to garner bragging rights.

NCS Game Notes
* Children of Mana features crisp graphical gloss and moody music. It's a little gem to look at listen to but the game play is pretty much one dimensional. After taking a mission in town, your party heads on over to a dungeon for exploration, plunder, and attack. Wash, rinse, repeat. Plowing through the dungeon in good speed affects your overall score but blowing through it too fast will cause you to miss treasure chests. There's a magic system which add a wrinkle to the battles and a berserker mode where the party goes into overdrive with quick and powerful attacks.

* Once a dungeon has been conquered, it may be revisited by taking on new missions that have revised objectives and winnings.

* When and if Square Enix decides to release the game in the USA, they should allow gamers to change weapons inside a dungeon. In the Japanese version, there is no way to switch weapons until you exit the dungeon.
 

   This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
Summary of the Week
Monday CD Dirge of Cerberus OST, More Friends: Music from Final Fantasy OST  GC Baten Kaitos 2  PSP Genso Suikoden 1 & 2  NEWS Some more software updates from last week (Metal Wolf REV and Gigawing Generations), Release outlook
Tuesday NEWS NDS Lite Pricing Fireworks or "The launch frenzy continues anew"
Wednesday NEWS Preorders open for GBA Mother 3 + Deluxe Box, Densetsu no Stafy 4, Conversation Phrasebook
Thursday NDS Doraemon: Nobita no Kyouryu, Seiken Densetsu DS: Children of Mana  PS2 Capcom Classics Collection
Devil Summoner: Kuzunoha Raidou, Kidou Senshi Gundam: Climax U.C., Ninkyouden: Toseinin Ichidaiki,
Pop'n Music 12 Iroha, Tenka-bito  PSP Valkyrie Profile: Lenneth
Friday MAG Famitsu Wave DVD - April 2006  NDS Scratch Guard DS, Screen Guard DS Lite  PS2 Ninyouden Toseinin Ichidaki  PSP Blade Dancer, Eyeshield 21, Rockman Rockman
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