NCS
Game Synopsis
«©NCSX»
Relive the chronicles of the Gundam mythos from the
beginning of the series in Universal Century 0079
when Ray Amuro did his thing all the way up to
U.C.
0125 (Gundam F-91) when the Earth Federation faced
off against a new faction of warriors known as the
Crossbones Vanguard. In Gundam -F91, Seabrook Arno
pilots the Gundam Formula-91 and gradually realizes
the Newtype skills he possesses and eventually helps
the Federation win the war against the Crossbones
Vanguard.
If playing as Ray Amuro in the Chronicle mode of the game, the
first battle takes players all the way back to the
escort mission where Amuro defends White Base
against Zeon insurgents. After successfully
defending the cruiser against attack, White Base
lands on Jaburo where a fierce battle takes place.
Amuro defends the ship alone against Zeon ships and
an army of Zaku troops who attack from all sides.
In addition to the Chronicle Mode, there's a Progress Mode where
gamers create a brand new character and interact
with the cast of the Gundam universe and join in on
classic battles from the series. A Versus Mode
allows for split screen action where two players
jump jet, throttle, and rush at each other with
swords drawn and guns blazing.
NCS Game Notes
* In the intro for the game, a camera takes in a
wrecked Empire State Building and leads to
impact-cratered surface before the Climax UC logo
appears followed by an image of Gundam mechs in
repose as they wait for action. Worker robots
carefully pivot and assemble parts and then blazing
attacks are shown as Gundam battle in outer space,
at sea, and in dusty, rainy landscapes. Interspersed
with the scenes of battle are mundane scenes of
home, a store, mountains, and other serene images
that are at odds with the violent Zaku and Gundam
battles that are shown in the dazzling intro. The
intro ends with images of Gundam underwater as the
camera quickly rises to the surface.
* Press Start and a Gundam wheel of fortune appears
with the following options to select:
TUTORIAL / Learn the ropes on handling a
Gundam properly. The first mission puts you in a
green Jegan RGM-89 and a briefing explains the
objectives. The mech handler is Kamna Tachibana.
CHRONICLE MODE / Relive the mythos with key
characters on a timeline
PROGRESS MODE / Create a new character and go
on missions with back story accompaniment
VS MODE / Go head to head against a second
player
CARD COLLECTION / View cards for units (72),
pilots (64), characters (94), stages (26), histories
(30), BGM (42), and movies (95). Everything is
locked at the outset of the game and that's a total
of 423 cards to uncover.
OPTION / Controller config, sound volumes,
autosave toggle, camera play, item look toggle.
* In the Now Loading screen, a silhouette of a
Gundam may be seen sauntering in the lower-right
corner while a 3D geometric grid pans and swivels in
the background. .
* In the first Tutorial Mission, a voice over from
Kamille explains the workings of the RGM-89 and the
objective is to thrust the mech to various points on
the map and then just practice the workings of the
mech such as jump jetting, thrusting, and learning
how to maneuver the mech. Learning how to twist it
in midair by jump jetting and turning which might
come in handy. There's also a forward thrust move
(hold X) where the Gundam propels itself forward in
a straight line. This propulsion and the jump jet
both heat up the mech quickly and should be used
conservatively in battle lest the moves not be
available when a jam takes place. Once you've
learned the two propulsion methods, they'll come in
handy when pursuing or running away from foes. They
can also be used to close distances quickly on a
runaway opponent. The second tutorial mission takes
place in space and teaches the ways of shooting at
foes by using the targeting scope and the laser
rifle on stationary targets that don't fire back.
The third tutorial is a full blown space battle
against crews of rampaging Zakus that rush and
attack aggressively.
* CONTROLS
L-ANALOG / Thrust in the direction pushed
R-ANALOG / Camera control
TRIANGLE / Sword slash attack
X-BUTTON / Thrust forward ; Hold X for
sustained propulsion
O-BUTTON / N/A
SQUARE / Energize gun and shoot
L2-TRIGGER / Target an enemy
R2-TRIGGER / Jump jet ; Hold R2 for sustained
short-distance flight
* Chronicle Mode allows the playing of the game by
taking on the persona of the following key
characters of the Gundam series:
Amuro Ray(E.F.S.F) U.C.0080
Shiroh Amada (E.F.S.F) U.C.0080
Christina Mackenzie (E.F.S.F) U.C.0080
Kou Uraki (E.F.S.F) of Stardust Memory in U.C. 0083
Kamille Bidan (AEUG) of Z-Gundam in U.C.0090
Judau Ashta (AEUG) of Z-Gundam in U.C. 0090
Amurao Ray (Londo Bell) in U.C. 0095
Seabrook Arno (E.F.S.F) of Gundam F-91in U.C. 0125
* If playing with Amuro Ray in 0079, the game starts
at the outset of the Gundam mythos where a narrator
recounts the story while an image of Char and Amuro
sit in the background. After the briefing which
explains the situation, Amurao is sent into space in
an RX-78-2 Gundam to defend the White Base against
Char and a number of wingmen as it nears the Earth.
Thrust directly at Char while shooting and wallop
him a few times with the blade and he'll run away .
The level is easy and most will earn an S rank and
three cards are unlocked. The next level takes place
in Jaburo where Amuro has to defend White Base on
the ground by his lonesome. Again, this mission is
fairly easy - guard White Base and destroy all of
the Zakus that cluster around it in an attempt to
destroy it. A bunch of airborne ships also pose a
threat but destroy the first wave and the rest don't
factor any more in damaging White Base. It's the
ground units that are converging that should be
destroyed quickly before they can devastate White
Base. The third mission is a space battle against
Dozle Zabi who's piloting a big customized Zaku-II
that's a sitting duck. The game continues to take
players through key battles in the Gundam saga on
land and in space.
* In the Progress Mode, only two Gundam are
available at the outset but your man engages with
the crew of the Earth Federation. The first mission
takes place on a busy Jaburo battlefield where
you're apprised of the situation by Shirley and
Pamia. If Bandai's aim was to create the feeling of
the carnage of war, they've succeeded - the sound of
bombs bursting, lasers rippling and the number of
enemy robots that engage and attack is chaotic.
Along with slashing down enemy mechs, the first
mission also requires that you shoot down a few
enemy ships that are flying overhead and appear as
grayish silhouettes.
* After each mission, your total number of kills is
shown along with remaining life, bonuses, and a
letter RANK. Each successful mission also opens up
new cards that are listed and added to the library.
Allocation of AP points may be allocated amongst
your attributes after they are earned as well.
* Once a few cards are unlocked, you may inspect
them. If you have a mech card unlocked, you may
inspect the mech and rotate it by moving the R-analog
while L2 and R2 focus out/in on the rendered piece
of armor. If you have a character card, his or her
voice may be listened to. |