|
PSP
Rockman Rockman
- New Import |
 |
 |
|
 |
|
|
NCS
Game Synopsis
«©NCSX»
Baby Blue does it just as well as Big Blue and
to this
end, Capcom shrinks Rockman into a pocket-sized
version of himself. The new incarnation of the
marquee platform hero sports rounded physical
features, bright blue eyes, and a cherubic quality
that threatens to force other publishers to try
their hand at pocket-size versions of their own
heroes. For example, imagine tot Sonic, infant Samus,
Crash Bandicoot tyke, and baby Bomberman.
In Capcom's own camp, baby Dante and Onimusha are
possibilities for the wonder years treatment.
Rockman Rockman is a pastel colored remake of the original Rockman
game from 1987 where the blue suited hero faces off
against the minions of Dr. Wiley. While Capcom could
have gone the quick and dirty route with a facile
visual revamp, they've included two versions of the
game in RockmanČ - a full blown Rockman
remake with new game features as well as a version
of the updated Rockman that plays true to the original game. Capcom adds two bosses to the original crew of six
- Oil Man and Time Man, who bring new skills to the
platform action. The bosses are also playable once they've
been dominated by Rockman.
To retain the game play
qualities of the original game, Capcom
hasn't tinkered with the mechanics and
Rockman's moves are rudimentary like the original. There's no dash move or
wall sliding to accompany the basic jump and blaster
shots that Rockman started out. To spice up the action, a Challenge
Mode features 100 Rockman exercises with targeted
objectives that require completion within a set
amount of time. Finally, to extend the value of the
game, a Construction Kit allows gamers to create
their own levels and trade them with swappers on
Capcom's online service.
NCS Game Notes
* After booting the game, a bunch of
super-deformed Rockman munchkins rush around and
assemble the Capcom letters to form the company's
logo.
* In the title screen, childlike voices yell out "Rockumon
Rockumon" followed by chipper music that would be
suitable for a parade.
* The first exercise in "Challenge Mode" has Rockman
jumping and running across a bunch of elevated
platforms to reach the other side. If Rockman should
fall, there's no way to jump up on the elevated
platforms and he'll have to retrace his steps to
start from the closest ledge that will allow him to
jump back up on an elevated platform.
* Only ten challenges in "Challenge Mode" are
available at the outset of the game as indicated by
the row of Rockman heads. As bosses are beaten in
the normal game modes, their challenges will be
unlocked and playable also. If you tire of a
challenge or can't finish it, press the SELECT
button and Rockman will blow up and you'll exit to
the menu above your current threshhold.
* The game may be controlled through the D-pad or
the analog nub. NCS preferred the d-pad for tighter
control but your mileage may vary. |
|
This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
|
|
|
|
 |
|
|