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PSP
Valkyrie Profile Lenneth
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NCS
Game Synopsis
«©NCSX»
According to Norse mythology, the Doom of the Gods
pits the Aesir pantheon and allies against the Frost
Giants of
Jötunheim and their assembled legions. Prior to
Ragnarok (aka Gotterdammerung),
a few signs herald the beginning of the end.
Fimbulvetr, the mother of all winters, ignites conflicts and sets
brother against brother. Earthquakes break the bonds
of Fenrir, allowing it to escape. The same
earthquakes allow Loki to bound out of his enchanted
imprisonment and Jormungand, the Midgard Serpent,
approaches land while painting the sky with its
poison. From the sea, the Giant Hymir sails to war
on the ship
Naglfar,
made from the nails of the dead while the minions of
Hell also disembark for battle.
Joining their Giant brethren, the Fire Giants led by
Surt also head for the plain of Vigrid where the
final battle awaits. With a blazing sword, Surt will
set fire to the nine worlds.
With such a mighty host assembled against them, Odin knows the
Aesir are doomed and that Ragnarok cannot be
averted. Despite the knowledge of destiny however,
Odin nevertheless calls upon a Valkyrie named
Lenneth to gather together champions from Midgard to
fight alongside the ranks of the Aesir as the day of
doom nears. Lenneth performs her job and as new
warriors are assembled and properly trained, they
are sent to Asgard to bolster the forces assembling
for the battle at Vigrid.
Square recreates the Valkyrie Profile adventure on the PSP with
widescreen visuals and new cinema sequences that
portray key scenes in the game.
NCS Game Notes
* Upon
starting the game, the original PS menu screen
appears with a facade of Lenneth in the upper left
corner and the following options on the lower right
side of the screen:
New Game
Continue
Configuration
Sound Mode
Prologue
Movie Gallery
* Movie Gallery contains 12 cinemas from the game
that are unlocked after you view them in a normal
game. The opening cinema, Lenneth's debut, and the
Princess turning into a beast were all unlocked
after our play through this morning.
* At the outset of the game, a young girl named
Platina fills a bucket with water and is hurrying
home when she bumps into two men who are exiting her
house with mama. Mother smacks her across the face
and reprimands her. Later that night, Lucio appears
outside Platina's window and tells her that she's
been sold into slavery and encourages her to run
away with him. Reluctant at first, Platina resolves
to escape her destiny since life really wasn't that
great at home anyway.
* Platina and Lucio reach a field of flowers. That
are poisonous. Lucio tells Platina that they have to
leave but she appears content to die there... and
she does.
* Odin charges Lenneth with collecting the souls of
warriors to join the battle of Ragnarok on the side
of the Aesir.
* Near the early portion of the in-game
introduction, Aluze and Badrak are speaking when a
cinema plays. The knights from the caravan have
given the Princess some Ghoul Powder in the guise of
medicine from Ronbert. The princess is shown in
excruciating detail as she transforms from a fairly
attractive girl to a demonic ruddy beast that
pummels a knight on the ground and eviscerates
another one... while he's still in armor.
* Aluze and Badrak walk to the scene of the carnage
and find a pair of soldiers facing off against the
princess-turned-beast. A knight explains the
situation and Badrak announces that the fight is not
his and scoots off, leaving Aluze alone to take the
creature on. As he rushes towards the creature,
Lenneth and Freya appear - Lenneth stands on the
ground and Freya floats directly above Aluze. After
introductions are out of the way, Aluze comments
that the beast should be unharmed since it was once
a Princess. Lenneth won't relent and prepares to
reap. A side-view battle screen appears where
Lenneth leads the trio with Aluze in the background
and Freya floating in the foreground, behind Lenneth.
The beast draws first blood with a vicious claw
attack on Lenneth but the trio press on and Aluze
impacts massive damage with his mile high blade.
After destroying the creature, it disappears in a
column of light and Aluze is shown walking to the
right in a forest setting. In the next scene,
princess is shown dead on the ground and Lenneth
walks over and collects her soul...
* After defeating Ronbert and flailing away his
soldiers, Lenneth joins Aluze and she herself is
joined by the spirit of the Princess. Freya takes
Lenneth to a point above mountains and the adventure
begins. Once control is granted to Lenneth, use the
D-pad or analog nub to whirl around to view the
expanse of the environment below. To hurtle
forwards, press the X button and she'll throttle -
direct her to the orange pinpoint on the map and
once there, press "O" and Lenneth will dive
earthwards until she reaches the wrecked remains of
a building with a forearm statue jutting out of the
detritus. Controls are as follows:
TRIANGLE / Option menu for items, equip,
skill, specials, and party roster
O BUTTON / Forward sword slash attack
X BUTTON / Jump. Pressing down on d-pad + X
makes Lenneth slide
SQUARE / Hurl crystal in a straight line
trajectory
R1 TRIGGER / Location map that slowly fleshes
out as you explore further
* Moving the d-pad or analog nub left or right sends
Lenneth running while double-tapping the d-pad left
or right makes Lenneth walk. To pick up bags on the
floor, walk in front of them and press the O button.
Lenneth crouches down and lifts the bag up.
* During battle, the four face buttons goad the
characters into attacking. Press all four buttons
simultaneously and watch the four warriors attack in
concert like a gang. During battle, there are
"purify weird soul" sequences where a face button
cue appears on the screen and pushing it triggers
the purification process by the corresponding
character.
* The menu screen is in Japanese but whenever you
highlight an option, it will appear momentarily in
English as follows.
Skill.................Use Item............Divine
Item............Party............Ability
Equipment......Transfer..............Status...................Config..........Data
* The game proper starts at the Mount Altoria Ruins
where a whirling crystal save point may be used to
store your position and to ensure that you won't
have to go through the entire introduction sequence
again. Once you've saved your data, rush to the
right until you climb the stairs. Move to the left
and enter the doorway. Inside, you'll find a bag
which contains an iron key. To open the bag and take
its contents, kneel before the bag and press the "O"
button and it'll lay open and your treasure will be
grabbed. Next, proceed to where you first entered
the ruins and go to the leftmost door and you'll
open the gate inside with the iron key.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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