PS2 Wizardry XTH: Mugen no Gakuto - Shipping Today

 

NCS Game Synopsis
«©NCSX» Back in the 80s, the big names in RPGs were Ultima, Wizardry, and the ever lovin' Questron. All three found love and fanboy adulation on the Commodore 64, Apple IIe, and PC before fanboys were properly defined. The Atari 8-bit computer got up to Ultima IV and Questron before it fell off the map. In any case, Wizardry has been around for a long time and its lifespan can be measured in decades. NCS recalls poetic Wizardry subtitles such as Proving Grounds of the Mad Overlord, Heart of the Maelstrom, and Bane of the Cosmic Forge. Makes us want to dig out the old Apple IIe and the dusty pile of 5.25" floppy disks that bent like cardboard.  

   In the olden days, Wizardry games had a certain formula where a traveler would enter an adventurer's inn and then recruit a party before stalking out on multi-level dungeons. Battles were fought with primitive subroutines where die were cast behind the scenes to determine hit or miss on a hulking monster. Dungeon walls consisted of white lines on a black background and creatures looked like the creations of 3rd grade school children. That was how the multi-billion dollar video gaming industry started.

   Although the calendar currently reads 2006, not much has changed in Wizardry XTH. The graphics are much improved and the sound effects are surreal but the basic skeletal framework is the same as the age old Wizardry games of yore.
 
NCS Game Notes
»  In the intro to the game Team Muramasa logo follows the Michaelsoft logo. A crescent moon may seen crescent while blues skies are quickly darkening. The camera pans down to a quaint village while the crashing of waves may be heard until nightfall hits. The scene shift to the busy daytime din of a busy village as crowds are heard in the background, people are murmuring, and the clink of metal work sounds off. After a while, the title screen appears.

»  Chris Kingdom, Aria Sea Sbyss Sea. A host of beings are marshaled together while war is called and banners are raised while thronged by weapons. Flick screen intro where animation is limited to blossoms falling from cherry trees.

»  At the outset of the game, a Felpurr or cat girl with grey hair and grey tail greets you at the adventurer's inn. Upon entering, the murmur of an invisible crowd may be heard since the quarters are empty inside. Here, you may assemble a party of six warriors to accompany you into battle and adventure. The classes that are available are:

Human
Elf
Dwarf
Gnome
Hobbit
Faerie
Felpurr
Bahamoon
Diaboros
Celestia

»  Humans and elves are well rounded with balanced attributes in the STR, INT, PIE, VIT, AGI, and LUC. Gnomes are weak but are very intelligent and pious (good for priests and magic users). Hobbits are basically weak and stupid based on their STR and INT values of 6 but they're very agile (12) and lucky (14). Based on attributes, characters may be fighters, mages, priests, thieves, summoners, alchemists, rangers, samurai, and others.

»  Character creation variables allow for male/female, age, orientation (good, neutral, evil), occupation (fighter, wizard, priest, etc), and character portraits from 11 available ones for the various classes of characters. Once a character portrait is chosen, you may further customize the color of skin, type and color of hair, shape and color of eyes, ear style, facial hair, eyewear, and even facial aberrations such as moles and marks.

»  Upon starting the adventure, the heroes are in a chamber of some sort where they may explore. If you walk the gang into a wall, they exclaim in pain with groans and shrieks. Movement is performed by pressing on the D-pad and the crew will walk in single step action. An early enemy to be encountered is a gang of black bats. Attacks for each character are chosen and then acted out where the bats shudder as they take damage. If a member of your party takes damage, they'll groan in pain and their portrait on the bottom of the screen shudders a bit. If the tide of battle turns against you, you may elect to run and you'll hear the echo of multiple feet as your party attempts to vamoose. If you're successful, you'll be back in the dungeon but if not, you'll miss your turn to attack as the enemy piles on the hurt. Enemies may also escape from battle if they wish and you'll hear the echo of their feet as they run. Battles are rudimentary and nothing like what modern gamers will expect since they hearken back from the days of the original Wizardry where button presses are all that ignites attacks and die casting that determine hits or misses based on your attributes matched against those of the enemy in play.
 

   This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
Summary of the Week
Monday NEWS Kinnikuman Muscle Suits on preorder, Japanese and USA release outlook for the week 
Tuesday NEWS NDS Lite Update, Shunbun-no-hi holiday in Japan, USA arrivals, Under Defeat LE update
Wednesday DC Under Defeat Limited Edition  NDS Puzzle Series Vol. 1 Jigsaw Puzzle, Puzzle Series Vol. 2 Crossword, Puzzle Series Vol. 3 Sudoku  PS2 Ace Combat Zero: The Belkan War, Wizardry XTH: Unlimited Students  
Thursday DC Under Defeat Regular Edition  GBA Marie, Elie, and Anise Atelier BEST NDS Pokemon Ranger, Ys Strategy  PS2 Jan Sangoku Musou, Magister Negi Magi Jugyou, Oretachi Game Center Dodgeball-bu, Oretachi Game Center Rabio Lepus, Shin Sangoku Musou 4 Empires  PSP Viewtiful Joe Battle Carnival
Friday GBA Dragonball Advance Adventure [Best], Dragonball Z Bukuu Tougeki [Best]  NDS Cocoto Kart, Cooking Mama, Style Book Cinnamoroll, Style Book Fushigi Boshi no Futago Hime Gyu!, Style Book Junior City  PS2 Harukanaru Jikuu No Kade 3 Unmei No Meikyuu  PSP Shin Sangoku Musou 2nd Evolution
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