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PS2
Immortal Grand Prix
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New Import |
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NCS
Game Synopsis
«©NCSX»
Uz Riccaro, Takeshi Jinno, and Amy Stapleton make up
Team Satomi, a troupe of racers who don speedy mecha
suits and compete in blazing marathons against an
opposing troupe of racers.
The camera pans down on two teams of three racers
each and the speedsters throttle out of the starting
gate and onto undulating and steep curving tracks.
The aim of the game is to lead your team to the
finish line first while punching and grappling with
opponents on the tracks. The camera keeps close tabs
of the action as racers weave in and out to perform
their attacks and bear hugs. Bear hugs are used to
clamp onto an opponent and then knock it down into
the track. Combo attacks with team members may also
be pulled off while throttling and handling
opponents. As races are won and credits earning,
mechs may also be customized by with new parts to
enhance performance. The courses are a varied lot
with desert tracks, industrial areas, and other
metal grey tracks that inspire thoughts of a
futuristic dystopia. Slow motion sequences are
interspersed with the racing action for a dramatic
experience as opponents are knocked for a loop or
sent to the sidelines.
NCS Game Notes
» In the intro to the game, red, blue and yellow
static lines shake across the screen followed by
oval-shaped GPX logos which zoom like race cars
around a black screen. Soon thereafter, the
characters are introduced. There are three main
heroes - a gal with flowing brown locks named Amy
Stapleton, a guy with brown hair who goes by Uz
Riccaro, and another guy with grey hair who swings a
samurai sword named Takeshi Jinno. The camera spins
in on a total of six characters who are positions at
the racing line while observers stand at a distance.
The mechs are shown skating on a road and racing
towards the finish line while a wailing song plays
in the background.
» As the mechs motor on the road, orange and
yellow sparks jet from their legs to show brisk
friction. The controls don't exhibit the same amount
of friction as the mech move around freely on the
road as they race towards the finish line.
» The mechs look like skaters of sorts except
the sk8s are already built into their frames and
spindly legs. While racing, it's possible to attack
competitors with your arms in a bear hug to make
them lose balance or simply strike a racer to blow
them from the field temporarily. Every mech has a
health bar which gradually falls as each suit takes
damage.
» Upon pressing START, two modes are
presented: GP MODE and VS MODE.
» VS MODE pits the players against the
COM or a second player. Options that may be toggled
include the MACHINE SELECT, LAPs, and COURSE SELECT.
» OPTIONs allow the player to set the
difficulty level, toggle announcer, camera, and
radar.
» The CONTROLS are as follows:
X BUTTON / Attack
O BUTTON / Catch
SQUARE / Boost
TRIANGLE / Combination
L1 TRIGGER / Camera change
R1 TRIGGER / Guard
L2 TRIGGER / Left Gimmick - basically a
buzzsaw attack at the outset
R2 TRIGGER / Right Gimmick
Team mech modes that may be set during a race
D-PAD UP / Defense
D-PAD DOWN / Back
D-PAD LEFT / Cross Fire
D-PAD RIGHT / Man to Man
» Once a race starts, the camera pans down on
six mechs standing at the starting line and their ID
cards are flashed on the screen. Soon afterwards,
the racers throttle from the starting line and
automatically jet forward with mighty thrust. At the
outset, you're alone at the top of the heap but a
mech will invariably creep in behind you at full
speed to battle. Keep an eye on the radar on the
lower right corner of the screen to keep track of
attackers. The camera may be toggled from the
default forward view to a back view of the track and
whomever is trailing you. To attack, smack the X
BUTTON to punch at a foe and to knock it from its
trajectory for a little while. The boosters may be
hit to jump ahead temporarily but only a small
amount of energy is available for a speed boost
before it runs out and has to be refilled again.
» Although there's a track, the player doesn't
have to maneuver on it. If you simply allow the mech
to roll, it'll never go off course since the game
automatically keeps you on course. All you have to
worry about is attacking competitors and keeping
them off balance while you muscle towards the finish
line.
» GP MODE is a full season, so to speak, of
Immortal Grand Prix where you have a garage to keep
your little stable of mechs and participate in
various races. In the garage, a mech may be
customized by adjusting its paint, right arm, left
arm, legs, and extra parts.
» GP MODE starts off in League 3 with a
Training Mission to familiarize the player with the
various functions of the mech as well as race
objectives - namely bashing other mechs in. Practice
attacks as well as the CATCH move where you bear hug
a competitor to slow it's progress followed by an
attack move such as dumping it down are whacking it
to the side. However, if it blocks your hug, you may
be skidding violently on the track on your mech
loses balance and tumbles, causing massive sparks
and painful metal scratching sounds.
» Each race consists of three of your TEAM
SATOMI members and three mechs on the opposing team.
Although all of your mechs are autonomous, your goal
is to fend off any competing mechs from attacking
you or your team members. Before each race, you may
set the disposition of a team member such as
NEUTRAL, BATTLE, or RACE. If you set a mech to RACE,
it's primary goal is to race for the finish line and
BATTLE will cause it to fight.
» After the training mission, it's off to
battle Team Velshtein which is slightly more
aggressive than the TRAINING mission mechs. Again,
the track is simple since you don't have to maneuver
around it when auto-pilot is on. What you will have
to contend with are mechs which will bash your
fellow Team Satomi members and your job is basically
protecting them from being attacked while making
sure that your team finishes with the most points or
you won't progress to the next course. The third
team to beat is GOLD DRAGON who are tougher than
Velshtein with fast mechs and powerful troopers who
fend off attacks. Once you finish up the teams in
League 3, you'll move on to League 2 and then League
1 where the bruisers are tougher.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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