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X360
Ninety-Nine Nights + Bonus Keychain
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New Import |
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Bonus
Keychain
All preorders placed prior to today will include a bonus
keychain which features Water Witch Tyru
flick-action motion. Looking at the keychain head-on
will show our favorite green-eyed witch with her
eyes closed. Tilt the keychain slowly away from you
and her eyes will magically open. Please note that
we have given away all keychains and none are
available for new orders placed today. Apologies.
NCS Game
Synopsis
«©NCSX»
N3 is Sangoku Musou squared. A general rushes into
battle against hordes of enemies that span the
horizon as far as the eye can see. As the attack
commences, blows devastate 10 to 20 enemy soldiers
at a time and eventually send the survivors running
for the hills. Each time 1000 kills is reached, a
big number 1000, 2000, 3000, etc flashes on the
screen to alert you to your thirsty bloodlust. In
addition to conventional attacks, magic may be
summoned to devastate groups of local area enemies
and rain death upon roving masses of opposing
infantry. Cinematic cut scenes split the action
apart to relay a dramatic tale which explains why
thousands of soldiers have to sacrifice
themselves....
The game is eye candy through and through, from the title screen to
the cinematic cut scenes to the blistering action on
screen. The heroes and heroines in the game are
impossibly beautiful and seemingly chiseled from
polished hunks of marble. As is always the problem
with games of this type, the action tends to become
repetitive after the five thousandth kill. There's
only so many ways to slice, dice, spin, and swing at
enemy forces until one mumbles to oneself, "Didn't I
just whack 800 busters just like these goons?"
Despite the tedium of rote hack 'n slash, N3 does break up the
action with cinemas as well as event scenes. The
visuals are also brilliant enough to goad one to
slash and slash some more to see what's next.
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NCS Game Notes
» As enemies are slaughtered, their souls appear as
red or blue tadpoles or sparks on the killing fields
and waft around as if expecting a reincarnation
before they're drawn into the hero. A niggle in the
game play
is the conundrum that plagues pretty much all other
battlefield hack 'n slashers, namely the odd AI
mechanism by which hundreds of soldiers just stand
around and move slightly but don't press the attack
or go on berserker rages. This is war and war should
be brutal, savage, and all out blood spurting mayhem
from all sides. Why are enemies as well as
compatriots just standing around? For a recent game
that didn't disappoint in this regard, check out
Shinobido Takumi on the PS2 which provides
challenging levels... which were designed by actual
gamers.
» A map is located on the upper-right corner of the
screen which details the position of the hero, the
enemies, and the overall level. A kill counter keeps
track of enemy deaths on the lower-right corner of
the screen which combos are counted directly above
it.
» Corpses lay on the battlefield and litter it like
debris long after death.
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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