|
PSP
Rengoku 2: The Stairway to H.E.A.V.E.N. -
New Import |
 |
 |
|
 |
NCS
Game
Synopsis
«©NCSX»
Despite its faults, the original Rengoku sold over
50,000 copies in Japan and roughly 100,000 units
were shifted in North America. Building on the shaky
foundations of the first game, Hudson returns to the
well and draws out another 3D killing game filled
with machines that's markedly improved.
With H.E.A.V.E.N., gamers visit another Tower where a
mechanical warrior with bolt-on weaponry scales the
floors and battles similarly mechanical enemies. The
differences in overall visuals, animation quality,
and control from the original Rengoku are
substantial. Whereas the original felt very much
like a first generation game with its awkward
control and rough hewn graphics, the sequel is
smooth with bright bold colors, eye candy special
effects, and fluid running motion. If the two
Rengoku games didn't share the Tower concept and
bolt-on weaponry, Hudson could have just called this
something else entirely. The protagonist roams
around a level, locks-on to targets, and shoots them
on the fly. Background objects are also interactive
and may be damaged by gunfire. A vector-based map on
the upper right corner of the screen keeps track of
enemies and map layout.
The first Rengoku did not have game sharing or network
functionality but the sequel features 2-4 player
connectivity for death matches. Hudson listened and
addressed the demands of critics and jaded gamers by adding much more
exotic weapons, the ability to use the analog nub
for control/movement, and smoother game play. |
|
This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
|
|
|
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
|