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GC
Rajirugi
PreciouS
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New Import |
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NCS
Game Synopsis
«©NCSX»
Sometime in the future, cell phones have become more
ubiquitous than they are today. Wireless waves
travel through the air to deliver email, bulletins, and
other useful information. Against this backdrop, the mechs of Rajirugi take to the air,
receive information, and battle enemies with
powerful weaponry. In the game, players control a
little whimsical mecha which looks like a Twinbee at
first glom but with different skill sets. Three
mechs are available including one which blasts with
a vulcan shot, another which fires lasers, and
another which makes do with bubble shots. The mechs
also carry a sword in their right gauntlets which is
swished like a windshield wiper to block enemy
shots. A concentric barrier may also be activated to
absorb shots and grate enemies within its range.
Controls
D-pad or Joystick for movement
O button: Shoot main weapon
X button: Swish sword-antenna
Δ button: Activate ABSNET barrier
Foregoing the polygons and bitmaps of traditional
shooters, Milestone takes a lighter touch with
Rajirugi where the graphics consist of clean and
crisp line art with simple colors and designs.
Everything is drawn in the same style from the
quaint ships to the big bosses to the puffy
explosions. Even the shots from enemies are colorful
blobs that spray throughout the screen.
New to the Playstation version is a
Score Attack Mode and a Okawari Mode. In the Score
Attack Mode (which must be unlocked), players may
select which stage to play with the goal of
obtaining as high a score as possible. The Okawari
Mode is playable at the outset and features new
music tracks for the levels and a higher difficulty
level that might give beginners pause but old hands
to Rajirugi might not even notice.
NCS Game Notes
» Before the game starts, players may toggle
between three mechs with different weapon systems as
follows:
1) Silver mech with green vulcan scattershot that
covers roughly a 60 degree arc in front of it at
full power.
2) Aqua mech with red hunting laser fire that
reaches approximately 60 degrees worth of firing
area at full power
3) Blue mech which blows out a steady stream of big
and smaller bubbles.
» Press START and the following options appear:
/ ARCADE MODE / Standard arcade mode
/ SCORE ATTACK MODE / Must be unlocked before
playing
/ OKAWARI MODE / Play the game with a
different soundtrack, difficulty
/ OPTION / Set difficulty, battery life,
extend, screen modes, sound, key config, ranking,
etc
/ EXIT / Return to title screen
» The default controller settings are as follows:
D-PAD / Movement (The L-Analog pad may also be used)
O-BUTTON / SHOT (Blast away with default projectile
weapon)
X-BUTTON / SWORD (Used for offense as well as
defense)
SQUARE / SKIP (as in skip the messages that one
receives)
TRIANGLE / ABSNET (Shot absorption barrier)
All commands may be mapped to any of the face or trigger buttons on
the Dual Shock 2. Playing Rajirugi with a joystick
is preferable for easy access to the buttons so that
simultaneous sword swishing and shooting can be
pulled off with ease.
» Players may shoot and slice at enemies by tapping
at the SHOT or SWORD button. For thick enemy armor,
it's possible to soften up the target with a few
shots before homing in for the kill with a SWORD
swipe. If no buttons are pressed, the mech
automatically raises a shield with its left arm
which reflects shots and changes them into harmless
green/yellow canisters which fly off into the top of
the screen. The ABSNET throws up a circling barrier
around your mech which changes shots as well as
armor that it comes into contact with into the
green/yellow canisters for mass points. Once the
ABSNET is activated, one has to wait for the gauge
on the lower left corner of the screen to fill up
again before it can be used again. To fill up the
gauge, destroy enemies and they'll drop blue
radio capsules which fill up your ABSNET gauge on the
bottom of the screen.
» In the first level of the game, the appointed mech
bursts out of a metal hatch and zooms into action
while chipper music plays with a sprightly beat. The
drums are heavy and thumping. The enemies attack
immediately in a lazy flowing manner as they mosey
down the screen. Their shots aren't particularly
aggressive and sort of meander through the screen in
measured trickles that can be avoided with ease.
Although the shots fly in thick and heavy, they're
also spaced in such a manner that allows a fleet
flyboy to map the shots and maneuver through them
without catching a single bullet. The first level
boss is a massive mechanical contraption that blows
out a lot of buckshot but never gets too aggressive
and like the minions in the level, sort of plays it
cool even as its being destroyed.
» In the Arcade and Okawari Modes, the following
records are kept on the right side of the screen:
Point
Item
Crush
Playtime
Extend
No Extend
» Circular shots cannot be swished back with the
sword but shots with radiating edges may be swatted
with the sword or shot with your laser, bubble shot, or vulcan.
» The Gamecube and Playstation versions of Rajirugi
are similar to the Dreamcast version with the
addition of an exclusive new arranged music mode for
each conversion. The PS2 version features an Okawari
(Japanese for second serving) mode which plays
exactly like the Arcade mode except that the music
tracks for the various levels have been changed and
is slightly more difficult. The GC version features
the Manpuku (Japanese for full belly) mode which
plays exactly like the Arcade mode except that the
music tracks for the various levels have been
changed and a potential 256X score multiplier has
been added.
» Rajirugi is also known as Radilgy, Radirgy,
Ragiruji, and perhaps even Radoggy.
» This was probably unintended by Milestone but if
you start a game and don't touch any controls, you
can watch the proceedings as the mech glides through
the mad barrage of buckshot that flies at it. The
standard left-arm barrier keeps most of the shots
from destroying the mech. At the time of 2:24,
you'll lose 1 battery bar from getting hit. When you
reach the end-level boss at 3:11, its second wave of
bullets will rob another battery bar but it's not
until 4:13 that your ship is finally destroyed just
as the boss is leaving and its last barrage of
buckshot clips the mech. Not a bad performance for
an unpiloted ship...
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This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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