|
PS2
Kimikiss
- New Import |
 |
 |
|
 |
 |
Bonus
CD
All preorders will include a bonus "kimikiss
prelude kiss CD" which contains 7 tracks spanning a
total of 28.80 minutes. There's no singing on the
disc but rather a lot of talking as the voice
actresses who provide the speech in the game engage
in audio drama. The third track is particularly
strange where Mao Mizusawa struggles to wake up,
washes, and greets her parents before heading for
school where she engages in thoughtful
introspection. Please note
that we have now given away all of the CDs and none
are available for new orders placed after 11:50AM
EST today. Sorry.
NCS
Synopsis
«©NCSX»
It's September and summer vacation has just ended.
Students resume their studies after a 40 day hiatus
from July 20 to August 31. With the new semester
starting off, players assume the role of a high
school student named Koichi Aihara who lives at home
with a younger sister named Nana.
Koichi has never been kissed. Not even a peck. Anxious to improve his
love life, he resolves to
get intimate with a classmate sometime during the
first month of the school semester. That's 30 days
to develop a romantic relationship with a girl. With a little
charm and steely-eyed determination, Koichi might
finally receive a smooch from one of six classmates.
At the outset of the game, Nana wakes Koichi up and
reminds him that summer vacation's over and school
beckons. The two walk to class together and part
ways. Henceforth, Koichi's days are made up of
deciding what to do at school, selecting the best
places to meet potential love interests, and going
home to tally up his love points with the various
girls by consulting in Nana's room.
When interacting with a female classmate, players may use the Match
Conversation System where five topics out of over 50
subjects may be selected to converse
with a girl. The topics appear as icons encapsulated
inside colorful bubbles. For example, the shopping
bag icon elicits her love of shopping while the icon
which shows a knife above a carrot gets her gabbing
about food preparation. Other topics include
shopping, sports, music, and other subjects
conducive to hearty conversation.
|
|
|
NCS Game Notes
» In the intro to the game, blue skies tinged with
clouds waver overhead as the camera pans upwards. The text that
appears soon afterwards is:
You smiled at me comfortably
So i gotta tell you
Sweet heart is given only in kiss
Lens flares appear followed by an image of brown
haired girl named Yuumi Hoshino standing by a window
followed by the title screen.
» Upon pressing START, the following options appear:
NEW GAME / Begin a new love adventure
LOAD GAME / Resume a game from memory card
OPTIONS / Adjust BGM and SE volumes, toggle
Dual Shock vibration
» The protagonist's name is Koichi Aihara but you
may change it if you wish. After entering your
name, the camera pans over a city as
dusk settles over the area and stars pepper the
skies. The background story is laid out by way of
text boxes and the camera soon rests on the outside
of Koichi's home. In the next scene, a girl
named Nana appears and peers over the mattress of a
bed. She's trying to wake Koichi
up and eventually he does. The
siblings walk to school and Koichi's friend Akira
Hiiragi greets him in the hallway. Later, Yuumi and
Tomoko Kawada greet him upstairs and have a short
conversation. The school bell rings and it's a day.
» Back home, players may familiarize themselves with
the game system options such as save/load data at
home, catch up with sis, obtain information on
how the various girls feel about him, go to sleep
(third option), etc. Through the early going, pages
of illustrated gameplay tips are shown which teach a
player about how the game works, where to
meet girls, and other functions.
» In the second day of school, Koichi makes a
paper airplane and throws it. As it flies through
the air, it passes behind a girl named Eriko Futami.
She introduces herself and strikes up a
conversation. At this point, Koichi gets a chance
to perform an action which will increase her
affinity towards him. If you choose the wrong action,
nothing will happen to help your cause. Once you've
built up a rapport with a girl and have some points
with her, anything you do to irritate or displease
her will knock a notch off her affinity towards you.
» At the beginning of each school day, there are
four choices where the player selects the spots that
he wants to visit or attend over the course of the
day. The venues are shown on an isometric icon map
over the school grounds. There is a total
13 places to go to. Once you select one, it will be
added to your scheduler located on the lower left
corner of the screen.
» The next day, if you elect to go to class, you
will meet Eriko again and you'll get chances to
increase her affinity towards you by talking about
subjects such as shopping, hot springs, food, etc.
The subjects are shown as colorful icons positioned within
colorful outlines.
» The next girl that the protagonist meets and
builds his street cred with is a girl who loves to
cook named Narumi Satonaka. When he first meets her,
she's wearing a blue apron
» The voices for the supporting cast of characters
are spoken by actors and actresses but the
protagonist has no voice of his own - his dialogue
is only shown as white text in the text boxes at the
bottom of the screen.
» There is no automatic parsing of the text in the
game and the speed of the text cannot be changed.
The voices of the various characters are also monoaural. The history of text and events that have
preceded the current time cannot be reviewed.
» In Japan, summer vacation for high school
students starts on July 20 and is marked by the
Marine Day (Umi-no-Hi) holiday where the citizens celebrate the
sea and its riches. For the duration of roughly 40
days up until August 31, students get a chance to
enjoy a relatively lengthy respite before the ennui
of school starts anew. For some students however,
there is no leisure time. College-minded juniors and seniors
normally spend their summer vacation at juku where
they prepare for their competitive entrance exams.
With diligence and determination, they may get into
a college of their choice.
|
|
This document is ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
|
|
|
|
|
|