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NDS
Digimon Story
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NCS
Game Synopsis
«©NCSX»
Teleport to the Digital World once again with a new
adventure which introduces the concept of a ranch
where Digimon may reside and train. Played similarly
to earlier Digimon role playing adventures, players
start the game by selecting a male or female hero
and eventually get to choose one Digimon from three
possible choices. From there, the game takes the
player from Digimon Central to the Digimon Ranch to
the game over world where most of the exploration
and battling takes place. Digimon Story features a
simple battle system where up to five Digimon in
your party attack enemies in sequence. The attack
position of party members and enemies are shown on
the upper screen and everyone takes a turn until one
side loses.
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NCS Game Notes & Spoilers
» In the intro to the game, all manner of Digimon
rise up in the air before the title screen appears
with the same Digimon gathered together in a group
shot on the lower NDS screen. Upon starting a game,
players may select a male or female character and
then name him/her. To give the protagonist an
English name, tap on the "ABC" icon and enter
"Timmy," "Tonya," or any other conventional English
moniker.
» The game starts inside a room which is filled with
computer terminals. The protagonist walks over to
one of the terminals, sits down, and goes online.
The top NDS screen shows the terminal screen as it
is shown and players may check out a calendar, a
trash can on the lower right and some icons on the
upper left.
» Protagonist opens up a browser that looks a lot
like IE and visits a search engine called "Digi
Search." The search is initiated but before any
relevant results pop up, the terminal is taken over
by an image of three Digimon at a ranch. Expressing
surprise at the terminal hijack, the protagonist
taps away only to have the screen disappear as
quickly as it arrived. Soon afterwards, an email
appears and strange phenomena teleports the player
to a new world. Blinking out of existence in the
room and re-appearing in a grassy area near a body
of water, the protagonist is soon directed to the
ranch shown earlier on the terminal
» Puzzled at the new state of affairs, protag moves
to the right and watches a gang of Digimon speak to
a feather-winged hero of sorts. After a while, all
of the Digimon go into the hero who then moves to a
spot and disappears into a greenish circle on the
ground. Protagonist steps into the circle and is
teleported again to an area with a waterfall
fountain, potted plants, and a roving robot who
walks to and fro. It's Digimon Central. A
floppy-eared Digimon greets the protag and
introduces the world of Digimon Story. After a short
conversation, control is handed over to the player.
The D-pad is used to move and the A-button initiates
conversations with NPCs. To proceed further, run to
the north and bump into a lad wearing a headband
named Souka who gives some more information on
Digimon. He steps aside to allow player passage into
a laboratory where a wizened professor is waiting
and takes protag to the winged hero from earlier. A
yellow Digimon known as Agumon shows up and gives
the player a chance to select one of three Digimon.
We chose the pink one and named it Cally.
» Once done talking to the NPCs, walk back to the
green circle and teleport back to the starting area
in the over world. Things soon get hairy when a pair
of Digimon run to protag while being chased by a
green ogre.
» A battle starts where the Digimon party and
enemies are shown on the upper screen and a
front-view of the ogre is shown on the bottom
screen. The camera pans left and right and attacks
are selected from a Battle Menu on the right side of
the screen. As each Digimon attacks, the blows are
shown on the ogre. After two blows from Cally, the
ogre poofs and is defeated.
» In a battle, the top screen shows order of attack.
If it's only your Digimon and an opponent, each
Digimon will take turns attacking until one expires.
The right side of the top screen keeps track of your
Digimon's HP, MP, and battlefield layout.
» Before each battle, a siren sounds twice before
the screen shifts to battle mode. After each battle,
bits are won which are the units of currency in
Digimon World and the amount of EXP gained is shown.
» When a Digimon levels up, the bottom NDS screen
shows the old stats on the left side while the new
stats are shown on the right side to give players an
idea of how well their little beast is improving
with each subsequent level gain.
» Digimon Story is played on three main areas - the
ranch, the game over world, and the Digimon central
command area. All three areas may be visited by
stepping into green or pink teleportation circles.
Most of the action takes place in the over world
where all the exploration, battling, and item
collecting takes place. The ranch is where new
Digimon are grown and raised while the Digimon
Central command offers amenities, shops, and advice
from fellow Tamers.
» Only one game save can be stored at a time.
Unfortunately, any old data will be overwritten
every time you perform a save. To save a game, press
START at any time and then highlight the DS screen
icon on the lower-right.
» The first serious opponent is a green ogre-like
creature who carries a cudgel. As long as you have
one level-5 Digimon and at least two Digimon with
you, it can be defeated. Otherwise, it can crush a
Digimon with one or two blows. Once defeated, it
will give up 22 EXP points, 60 bits, and 15 kg.
» Digimon Story features 200 Digimon including
beasts from the latest television season.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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