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PS2
Matching Maker 2
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New Import |
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From
the Publisher
The player becomes a member of the city, meeting and
befriending characters who affect the development of
the city directly. For example, if one is close to
the owner of the electrical appliance shop, an
electrical appliance street with the scale of
“Akihabara” can be developed; getting close to the
owner of the amusement park may turn the street into
one large entertainment hotspot. This is a city
development simulation game where one can enjoy
meeting people. You are welcome to come and stay
here.
Points of Recommendation
New concept game centered on interactions This is a city
simulation game with a different kind of thrill in
that you can experience the joys of meeting of
people and discoveries.
Operation even simpler and easier to understand
than those of shooting games
As long as you remember the three
rules of “build”, “gather” and “talk”, you can enjoy
the game’s limitless possibilities. This may well be
the first simulation game where the instructions are
unnecessary.
Lively residents of the in-game city
In the city you created, many lively residents are working hard
on their lives. You can see office workers
traversing around the office buildings on weekdays
and having great times with their families on
weekends. The hundreds and thousands of residents in
the game are living according to their own wills.
Super real! Actual shops and personalities make
their appearances
Famous shops like: “Yoshinoya” known for its gyu-don (beef
rice) and also settled in Hong Kong and Taiwan (and
Singapore); “Gyu-Kaku” for its cheap and delicious
barbecue dining; “Watami” known for its creative
Japanese food in setting mixed between the family
restaurant and the izakaya, “Mos Burger” famous for
convenience and taste; “Coco Ichibanya” which
claimed to be the world’s number 1 franchise curry
specialty shop chain; and famous characters like
“Ahn Jung Hwan” who is in the Korean national
football team and played in the J-league before,
will all appear in the game as guests.
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NCS
Game Notes
» Developed by Indi Software for D3 Publisher.
» Upon starting the game, the player is inside an
office where a gentleman in a brown suit with brown
hair and a brown toothbrush mustache appears to be
levitating. He fixes his tie every once in a while
and stares ahead with a blank visage worthy of a
mouth breather. After addressing you with orders to
start a new town by way of text bubble ringed in
light green, press the "O" button to proceed.
» In the next scene, players obtain a Visa to visit
an island and create a character. Players may select
a male or female protagonist and change the
hairstyle, hair color, and the demeanor on the
character's face. For example, it's possible to
create a male character with pink shaggy hair and a
mean looking face complete with perennial frown.
Once the character is suitable, he drops from the
sky onto an island and his cell phone rings
immediately. Answer it by pressing the TRIANGLE
button and you're holding a conversation with the
boss man from earlier. He explains the basic
controls and objectives in the early going as the
protagonist builds a town from the ground up.
CONTROLS
L-Analog / Character movement
R-Analog / Camera movement - pan in and out, rotate,
etc
X-BUTTON / Jump
TRIANGLE / Summon icon-based menu
» The icon-based menu consists of using the cell
phone, building roads, constructing entire buildings
from a list, and access game functions (save game,
exit to menu).
» To start, select the WORK icon and lay down some
road. As each segment of road is dropped, little
workers may be seen carrying building supplies
around. They'll soon erect lamp posts alongside
every few steps on the road. After a few seconds,
the road is lined with posts and the lights turn on
to illuminate each section of road underneath the
lamps.
» After selecting a few buildings to construct, the
progress of the work may be viewed as the hero runs
around the little isle. First, the foundation is
laid down, the supports are set up, the floor plan
is shown, and after a while, the entire building is
finished and ready for use.
» Once the city has a few buildings completed,
citizens may be seen walking around and the
buildings may be entered to interact with the people
inside. As the people begin to flock to the new
city, commerce begins to occur and the amount of
revenue collected is shown on the indicator to the
lower-right corner of the screen.
» The game time follows the natural rhythm of night
and day although the same music plays over and over
again throughout the adventure. Sadly, there's no
way to toggle it off. At night time, the
construction activity at building sites stop until
daybreak. As dawn hits, the street lights flicker
off and shops open their doors to take on the day's
customers.
» As the little town grows, well known franchises
will choose your little burg to open up a chain.
These are added to the available buildings list that
may be selected. The first is a Pizza-La eatery
which is manned by two uniformed workers. The next
franchise is a Pizza Hut. People love their pizza.
Additional franchises and retail chains that may be
opened up include Kentucky Fried Chicken, Toys R'
Us, Circle K, Lawson, Times24, and Tower Records.
» As the builder and progenitor of the town, players
must run around and address the needs and concerns
of the citizens. This involves interacting and
speaking to people walking around the city and in
the shops and buildings. The overall temperament of
the citizens may be viewed by checking the gauge to
the lower right corner of the screen with the
smiley/frowny face above it. If you're not
performing your duties, the overall satisfaction of
the citizens drop and revenue flow stops...
» Matching Maker 2 is a simple city building
simulation that allows players to immerse themselves
in their own creations. Instead of overseeing the
the city from above in a godlike overview, players
get to check everything up close and personal. You
roam around the town that you built, visit the
shops, and interact with the citizens for a intimate
interactive experience. As your friendship with the
town folk grows, they'll form closer relationships
with you and help out with their expertise and
various skills to enhance the city.
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NCS Game Notes are ©NCSX 2006. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of
National Console Support, Inc.
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