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PS2
Persona 3 + Bonus Desktop Accessory CD
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NCS
Game Synopsis
«©NCSX»
The beautiful seaside city of Minato-ku serves as
the backdrop for the latest Persona adventure where
players adopt the role of a transfer student who
commutes daily from dormitory to school. Persona 3
introduces creatures known as Shadows which appear
during the midnight hour and wreak all manner of
havoc. To combat the threat, the protagonist teams
up with fellow students including Yukari Takeba,
Mitsuru Kirijo, and
Junpei Iori who all have the power of Persona and
the ability to battle the Shadows.
At the outset of the game, the player-named protagonist arrives at
his dormitory and is greeted immediately by the
winsome Yukari Takeba who approaches with a gun
holstered to her thigh. She seems apprehensive but a
redhead named Mitsuru Kirijo approaches from behind
and reassures her that it's only the new transfer
student. After greetings, Yukari takes the player to
to his room which is at the end of the hallway on
the second floor. The next morning, Yukari knocks on
the door and protag's already all dressed up and
ready to go. The two take a monorail over the sea to
the Moonlight School
where Yukari leaves him near the entrance amidst
a row of lockers. After buying a drink, head off to
the administrative office to register for school and
eventual class...
NCS Bonus Schwag
Every order for the game includes a bonus Persona 3 Desktop
Accessory CD which contains P3-themed wallpaper,
icons, utilities, and other nifty software doodads.
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NCS
Game
Notes
& Spoilers
» In the intro to the game, a blue line-art
stylized interpretation of the world appears
followed by a yellow moon and a number of English
and French text passages that pop up while
characters from the game appear in short animated
sequences. Some snippets of text include "Memento
mori," "cogito, ergo sum," "Remember that you are
mortal," "Remember you will die."
There's a countdown to zero and a sequence of a guy
who blows his head off with a gun and his body
disintegrates. All tastefully depicted in
silhouette, of course. A girl runs up seemingly
endless stairs, the camera focuses on her, and then
a red eye before the title screen appears with
similar mod fashion sense.
» If you leave the game alone after the opening
intro plays, a blue butterfly appears followed by a
demonstration of the game that's accompanied by
voiceovers and music. Watch as the team blows their
heads off, runs around town in-game, battles foes,
boards a train, and appear in assorted animated
sequences.
» Press any button on the title screen and three
selections pop up:
LOAD GAME / Resume a game in progress from memory
card
NEW GAME / Begin a new adventure
CONFIG / Set Dual Shock vibration, toggle voice,
toggle auto skip, toggle cursor memory, etc
» After selecting NEW GAME, players may choose to
play NORMAL mode or EASY mode. After confirming your
choice, the game starts with a blue butterfly
flapping its wings and the prologue begins. Clouds
part away from a big moon which turns from white to
yellow before disappearing. The camera focuses on a
video screen which pans out to show students walking
and the murmur of a crowd. Various street scenes are
shown which are cut with scenes from inside a
apartment. A girl is crying and she lifts up a gun.
Scenes from below on the street continue. The girl
lifts the gun to her head - the faucet is running
and her hands are trembling as she is about to pull
the trigger but drops the gun. Scene shift to inside
a train where a sparse crowd is lounging. A student
is listening to music from a little MP3 player and
staring out the window. The train doors open and he
exits slowly while listening to his music. The clock
is about to reach 12 midnight when the street lights
flicker out. Blood trickles down from a clock. He
seems to be puzzled as he continues on towards his
destination. The city is dead. As he walks through
the streets, coffins may be seen propped up like
stakes in the ground. With his steps clacking on the
ground, he reaches the dormitory and opens the door.
Inside, it is similarly deserted with no one to
greet him. He removes his headphones and a girl with
blue eyes appears to address him. She directs his
attention to a contract.
» At this point, enter your name. If so desired,
English letters may be used. Another cinema plays
where the girl thanks you for the contract and
blinks it out of thin air before disappearing. A
girl with a gun named Yukari Takeba appears and says
in Japanese, "Who are you!?" while reaching for her
pistol. Another girl named Mitsuru Kirijo follows
behind Yukari and says, "Hold it right there!" After
appraising the appearance of the protagonist,
Mitsuru calms the situation down by telling Yukari
that it's only a transfer student. After a bit of
banter, Yukari leads him up to his dorm room and he
enters the room.
» In the next morning, he's greeted by a knock in
the door and Yukari appears without gun holstered to
her thigh. The two take the train to school and he
seems to be the silent type. The train passes over
the sea to an island where the Moonlight School is
located. As the two walk to campus, she greets
fellow students with "Ohayo" and they eventually make
it inside. She stops in front of the lockers and
says goodbye before he's left alone and able to
explore the grounds.
» CONTROLS
L-Analog / Movement
R-Analog / Spin camera
X-Button / Center camera perspective
Triggers / L1 and L2 rotate camera counterclockwise.
R1 and R2 rotate it clockwise.
O-Button / Action button used to speak to fellow
students in the halls
» If you leave the main character alone, he'll bend
down and seemingly stretch his legs to knock out any
potential blood clots. When running, he sometimes
leaves his hands in his pockets and dashes forward
like Napolean Dynamite. Most times however,
protagonist runs normally with arms swaying to and
fro.
» The player starts the game with Y3000. There's a
concession stand in the first area which sells three
drinks for 100, 300, or 5000 yen. They didn't have
any Pocari Sweat though.
» The first area doesn't have much to explore but
speak to the three students and then head up the
door to the north and run along the hallway which
contains the following rooms:
1) A bathroom which is usable - if you decide to go
in, the camera stays outside as the sounds of a
toilet and faucet are heard from inside.
2) Administrative office - enter and be recognized
and welcomed by a brown-haired teacher as a new
student to the school. Soon after entering this
area, the students assemble in the auditorium for an
introduction. As he's seated amongst the crowd of
students, a brown-haired student named Junpei pats
him on the back and they have a short conversation.
» Time passes and it's "After School" when a guy
with stubble on his chin and a baseball cap named
Junpei Iori address the protagonist. Yukari appears
and the three have a conversation. She leaves and
time passes to the Night Hour. Protag is back at the
dorm which is darkly lit. In addition to a bathroom
located in the back wall, protag may explore the
lobby where the red haired girl named Mitsuru from
earlier is seated at a sofa reading a book. She has
a massive red bow in front of her shirt. Yukari is
also at a nearby table where she is fiddling with a
cell phone. After speaking to her, mount the stairs
and explore the rooms upstairs. The dorm rooms that
may be entered are identical to each other with the
same bed, desk, and closet. Two vending machines on
each floor also dispense drinks for Y120.
» Retire to your room at the far end of the hall and
a sequence will play downstairs where a blue-haired
guy in a red vest named Akihito Sanada walks up to
Mitsuru on the sofa and talk before he exits the
building.
» A calendar appears to mark the passage of another
day to April 8, 2009. While on the way to school and
passing the entrance, protagonist stops and listens
in on the conversation of two girls. The school bell
rings and he proceeds inside. Time passes to the
afternoon and the teacher is addressing students
inside. Time passes again to the Night hour. Protag
enters the dorm and Yukari is on the sofa speaking
to a glasses-wearing guy named Juuji Ikutsuki. Juuji
wears a turtle neck. Both are seated on adjacent
sofas. They rise up and greet the protag as he
shuffles in. The three sit down and talk.
» Time passes and protag is seen sleeping in his
bed. Downstairs, Juuji from the sofa enters a room
with a big computer terminal and diagnostics monitor
of some sort that is manned by the two girls -
Mitsuru and Yukari.
» A cut scene plays where a crowd is enjoying music
outside and drinking beer. It's 11:59 as shown on
some guy's cell phone. The moon turns yellow and big
coffins appear out of nowhere in front of the guy. A
trickling noise sounds and the guy's face begins
melting - he crumbles to the ground with a scream.
Back inside, Mitsuru, Yukari, and Juuji are
monitoring the situation of the Shadows.
» Another cut scene short plays where an evil
looking old guy named Igor with a beak of a nose is
seated on a blue sofa and attended to by a girl
named Elizabeth who stands to his left. She's also
dressed in a blue outfit with a blue cap. He waves
his hand and opens up the contract from earlier.
Seated in the distance in front of him is the
protagonist. Igor explains that they're in the
Velvet Room which is a rift between reality and the
dream world. Igor is the master of the Velvet Room
and oversees all that happens there. Igor goes on to
remark that only those who have signed a contract
may visit the room but the protagonist has somehow
been able to access the rift by his own volition.
» The calendar moves up another day to April 9, 2009
and the protag is dressed in his suit and standing
in his dorm room as light filters in from outside
and birds chirp. At school, Junpei recognizes him at
the entrance and the two talk and walk in together.
Time passes and the students are in class and
listening to teacher. Time passes again all the way
to late at night just before the midnight hour.
Protag is sleeping but downstairs, the girls and
Juuji are monitoring the situation at the terminal.
They receive a communique from Akihito Sanada and
there's an alert. He returns to the dorm wounded and
the others greet him at the door. A loud sound from
outside reverberates and the team jumps. Scene shift
upstairs to protag's room where he's suddenly
dressed. Yukari knocks on his door and yells, "Hotei!"
She runs in and another loud boom sounds from
outside. She updates protag about the situation
downstairs and they both run down where a loud bang
is coming from a door. They run upstairs and the
ground continues to shake. Control is handed over to
the player. Keep running upstairs until a cut scene
plays of the two reaching the middle area between
two flights of stairs before chugging up ahead. Once
upstairs, they run inside an area and she locks the
door behind her. Crashing sounds continue to sound
throughout the building
» A cut scene plays where the yellow moon is seen
overhead and hands are seen over the edge of the
wall as human-like creatures brandish knives and run
towards the two. Yukari pulls out her gun an is
about to shoot herself in the head when one of the
monsters knocks the gun from her hands. The monsters
are carrying masks. Downstairs, the crew of Akihito,
Mitsuru, and Juuji are watching the scene unfold
upstairs on the monitor. The protag picks up the gun
and lifts it up to his head, trembles, and fires
away. A cut scene plays where an
otherworldly mecha-like demon creature emerges from
protag's old body and later another form breaks open
the first manifestation body to become an avenging angel with coffins
mounted on its back. The demon attacks the group of
Shadows and slashes them to pieces with a massive
sword. Downstairs, the crew is shocked at the new
student's power. Back upstairs, the manifestation is
still drifting over protagonist before disappearing.
Yukari addresses protag with a little fear but
disembodied Shadows which consist of blobs on the
ground with heads and hands continue the attack. A
battle sequence starts where protag is located on
the left side of the screen and the enemies are two
blobs on the north and east portions of the
battlefield.
» To attack, select the battle icon (looks like a
red flame with sharp edges) and then select a
target. He will run towards the enemy and strike a
blow followed by enemy counterattacks. He may also
use magic which is triggered by selecting the icon
that looks like three starbursts - his
magic use is accompanied by a short cut-scene where
he shoots himself in the head, his demon spirit
appears, and demon wallops mass damage on the foe.
After defeating the two enemies, he gains 20 EXP and
levels up.
» After the battle, he collapses and Yukari and the
rest of the crew arrive to help.
» Fast forward to April 17 and protag is in hospital
bed while Yukari is sitting beside him. He wakes up
and she apprises him of what happened. The next day,
he goes to school again and Yukari sees him at the
entrance and the two walk in together. The school
day passes and it's night time again and he's back
at the lobby of the dorm. To save your progress,
walk up to the register area and press O in front of
the white book. There are four save data slots - our
time for the entire game up to this point was 1 hour
and 11 minutes.
» All of the dialogue from the supporting characters
is entirely voiced by actors. The lead character is
not voiced however.
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From
the Publisher
Use Persona ability to fight with monsters
The main character, having lost his
parents when small, is taken take of by relatives
living in the suburbs, but then has to return to his
hometown after ten years when he is transferred to
the local school due to familial reasons. But once
he reaches the hostel, he is attacked by monsters
and his latent “Persona” ability is woken. And so
the fight between the students possessing Persona
abilities of the “Special Extracurricular Activities
Club” of “Gekko High School” and the monsters known
as Shadows thus begin.
Points of Recommendation
All new content The game strengthens special abilities like
summoning devils, combining devils and Persona card.
The character design and art direction are taken
charge by a new artist, and this work brings on a
refreshing and yet cool suspenseful atmosphere.
Auto-generated dungeons and varied battle system
The battles carried out during darkness are randomly generated
and the player has to find the way out while
fighting off these assaults, so as to successfully
leave the dungeon before vitality runs out, bringing
even more tension to the battles.
Independent action by partners in AI system
The partner AI system is specially strengthened this time,
being able to perform individually and battle other
than in group actions. The player no longer has to
deal with unfeeling simpletons but be actually
assisted by good comrade-in-arms.
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This document and photos are ©NCSX 2006. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of
National Console Support, Inc.
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