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PSP
Bomberman Portable
- New Import |
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NCS Game Synopsis
«©NCSX»
Hudson takes Bomberman back to its roots after
diverting the franchise into domains such as racing,
tactical strategy, RPGs, and mini-game collections.
Viewed from an overhead 3/4 perspective, players
roam around mazes and set up bombs which explode
after a few seconds. Familiar power-ups such as
bomb-stock-up, bomb-kick, time stop, bomb-suit, and
timer-bomb are joined by new power-ups as well
such as the mega-bomb where the explosive potential
of a bomb is ramped to maximum blast radius and the
wall-walk where Bomberman passes through walls with
nary a care.
In the Story Mode, a galactic overlord
targets seven planets and dominates them. To
beat back the forces of darkness, Bomberman travels to different planets
including an ice world, a ghost world, and a jungle
world that have been taken over to free them
from the yoke of oppression. New to Bomberman
Portable is the inventory system where power-ups may
be stored and used at one's discretion. For example,
if you pick up a bomb-kick icon, it goes into
inventory instead of immediately powering Bomberman
up with its effects.
Story Mode features 100 stages where Bomberman drops bombs, scoots around,
and battles bosses. Gamers may also play Classic
Mode where a single player trundles around 50 stages
and bonus stages. In Battle Mode, up to four
bombers may link up via ad hoc mode and enjoy a
wireless bombing party - only one Bomberman UMD is
required. Battle Mode includes 20 stages for a
variety of levels to battle upon.
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NCS Game Notes
» In the title screen, Bomberman makes assorted
expressions. If there's no input for about a minute,
BMan goes to sleep and blows a blue bubble from his
non-existent mouth.
» The first stage in Story Mode is very
simple and straightforward. Five dull-witted rascals
need to be bombed. Since they move so slowly and
aimlessly, any Bomberman can toy with them and spend
most of the time bombing bricks to uncover helpful
power-ups. The goal is to uncover the exit portal
and destroy all of the monsters to proceed to the
next level. Each stage has a time limit of 3
minutes. After that time elapses, a candy colored monster
charges out of the portal to seek and destroy.
»
The early stages in Story Mode span a single screen.
Later, they're bigger and scroll when once reaches
the edge of the screen.
» There are seven worlds in Story Mode and a
malaise has befallen all of them. Bomberman arrives on a rocket
ship to rescue the day. Although he arrives at
Bomber World, he may start the game at any planet by
highlighting it with the d-pad.
» To call up inventory, swish the analog pad
around. To activate a power-up, highlight it and
then press the SQUARE button. Only the d-pad is used
for movement.
» In Classic Mode, players that are defeated can
still participate in the game but they're relegated
to sliding platforms mounted atop the outer wall.
While sliding around, lob bombs at the remaining
Bomberman to blow them up. There's also a 3
minute time limit in Classic Mode and once that threshold is passed,
iron blocks start falling around the stage in an
effort to squeeze the remaining bombers in and
hasten the end.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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