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NDS
Touch! Bomberman Land
- New Import |
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NCS Game Synopsis
«©NCSX» Take a trip to
Bomberman Island and step into the persona of a
regulation issue Shiro Bom. Meet and interact with
fellow bombers such as Kuro Bom, Ao Bom, Midori Bom,
and the mighty Gold Bomber among others. The
interaction and overall adventure serves to link
together a variety of mini-games which require quick
stylus swishing, tapping, and maneuvering.
At the outset, players may choose to use the d-pad +
buttons for the game or the stylus. It's either or.
It is unclear why Hudson made this restrictive exclusivity
condition.
When the game opens up,
an isometric view of a town is shown on the bottom NDS screen where Shiro Bom
starts on a street lined with similar-looking houses
and trees.
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NCS
Game Notes
» The top NDS screen
shows a local area map along with an image of Shiro.
Four boxes with questions marks also appear.
» To move around, tap on a target area on the lower
NDS screen and Shiro moves towards the tapped area.
The further away you tap, the faster he runs. To
walk a step, tap just a centimeter in front of him and he'll
creep over a bit. To talk to citizens, walk up to
them and then tap on their figure to open a dialogue
box.
» While walking around town, you'll encounter Kuro and
then Gold Bomber walking with a two Bombers. There's also a
shark in a funny hat with a bunch of balloons
tethered to his right hand. Locked gates bar the way to
different areas of town and require payment in the
form of baubless to pass through. For example, one
gate requires 3 blue spades before passage is
granted.
» To access the first two mini-games, enter the houses
and/or walk over mini-game indicators. The first two mini-games are as follows in
the sequence
that we played them in
1) A colored bomb with a number appears on the top
NDS screen. A bunch of bombs with numbers
appear on the bottom screen. Click on the bomb with
the same color and number that was just shown on the
top screen. This is tricky because the bombs vary in
size and there are good amounts of them
2) Racing game where the stylus is scratched quickly
left and right to mimic some sort of fast action. The
faster you scratch forward and backwards against the
touch screen, the faster your Bomber runs. The fastest
completion time we got was 8.41 seconds. Shiro ran so fast, he
became blue colored.
» Once the games inside the houses are conquered successfully,
the map shows them with a colored circle over them
to indicate that they've been completed.
» After paying a shilling to open the gate to board
the ship, an onboard mini-game may be played where
the stylus is used to hurl bombs at a sailor on the top NDS
screen. Each side gets two bombs to start. To throw
them, tap on the bomb with the stylus and then swish
the stylus up in the direction that you're
targeting. There's some English that can be spun on
the bombs as well. Sort of like bomb bowling. When bombs hit each
other in mid-air, they'll rebound like pool balls. The goal
is to hit the pirate with the bombs to do damage and
to avoid having bombs languish on your deck since
they'll explode and you lose HP. A second pirate
appears later to help his friend. After a while up
to 6 bombs may be bouncing around the screen in a
morass of timer activated destruction. When the
bomb turns red, throw it off your deck quickly lest it explode
and end the game. Damage the pirates on top 10 times and you win.
» After completing
the pirate bombing game, walk further into the vessel and step on
top of the mini-game trigger that's next to Pretty
Bomber. A trampoline appears and Shiro Bom starts
bouncing. Every time he lands on the trampoline,
swish the stylus up to send him higher to hit bombs
that are suspended in the air. Each bomb requires 3
hits and there are a total of 3 bombs to destroy.
» When faced with a rock that blocks a cave, a bomb
icon will appear over the boulder. Tap on the bomb
icon to drop a bomb which blows up the rock a few
seconds later.
» There's a cave to be explored. Once you
enter, its dark inside so put on your miner's hat to
illuminate the local area of the cavern.
» After exiting the cave, the next area has a
mini game where the player controls a little
platform and bounces Shiro Bom up while hitting
bombs. It's sort of like Bomberman Breakout. Keep the platform under Bomber and he'll
eventually destroy four bombs by ricocheting with
the ultimate goal of reaching the top of the spire
and onto a platform.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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