GBA Coloris - New Import

NCS Game Synopsis
«©NCSX» Nintendo's Bit Generations lineup seeks to approximate the look and feel of old school 8-bit gaming. For the most part, the games succeed in capturing the magic of the early 80s with diversions that feature exceedingly simple objectives and controls. As one conquers early levels, later stages scale higher in difficulty to challenge elite players and foil average gamers.

   In Coloris, the mission is color matching. That's it. Match a line of at least three blocks of the same color either horizontally or vertically and watch them blink out of existence. At the outset, the play board consists of a 5 x 5 area that's comprised of four types of colored squares. Later levels escalate progressively larger with boards measuring 10 x 9 and filled with more than four types of colored squares.

NCS Game Notes

» At the outset of the game, only Clear Mode is available.

» A 5 x 5 square playfield kicks off the action. Use a lighted cursor to highlight a block and then spin it to another color to create color matches of at least 3 colors vertically or horizontally. Flip blocks and change their colors to match. Once a match is made, the squares in the mix shine and disappear from the screen as more blocks fall from above to take up the vacuum. Some blocks on the playfield can't be changed and they'll just shake a little. The four colors in the first level are: red, orange, light-orange, and yellow. When changing colors, the blocks follow a progression. For example, tapping "A" on a red block will change it to orange. Tap it again and it goes to light-orange. Tap it once more to bring it down to yellow. A block that's at orange may go either way - to red and then back to orange or go initially to light-orange and then yellow before going back to light-orange.

» After finishing the first level, the game prompts you to check Score Mode which is unlocked on the title screen. The next stage features the following colors - yellow, lime-green, turquoise, and blue. The second playfield spans 5 x 6 and offers more square area to create color matches and combinations.

» A color bar on the top of the screen keeps track of your color matches - once it is filled up with various color match indicators, the level is cleared and you move on to the next stage.

» The third stage features the following colors - blue, purple, violet, and red. The fourth stages adds a special blocks decorated with a small animated checker board inside which allows for diagonal color matching which clears wide swaths of blocks if combos are made. In later stages, more color gradations are added to complicate matters.

» Another special block that appears in later levels is one with a star-shape in the center. If you make a match with this block, it'll clear out every block of the same color on the playfield.

» Occasionally, grey-colored blocks appear on the playfield. To destroy them, create a color match next to them and lighten their color. Create another color match next to the gray blocks and they'll blink away and be filled up with regular blocks that fall from above.

» Controls consists entirely of d-pad and a-button. Nothing else.

» After clearing the fifth stage, Advanced Series stages are unlocked and playable.
 

   This document and photos are ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
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