|
GBA
Digidrive
- New Import |
 |
 |
|
|
 |
NCS
Game Synopsis
«©NCSX»
Nintendo's Bit Generations lineup seeks to
approximate the look and feel of old school 8-bit
gaming. For the most part, the games succeed in
capturing the magic of the early 80s with diversions
that feature exceedingly simple objectives and
controls. As one conquers early levels, later stages
scale higher in difficulty to challenge elite
players and foil average gamers.
Digidrive deals with traffic and the age old dilemma of
where to put all those vehicles. As an omnipresent
traffic monitor of sorts, players erect
instantaneous barriers to direct streams of "cars"
to their respective end lanes. Once five vehicles of
a certain type are stacked up, they're cleared and
added to your score pool. To provide challenge,
different types of cars motor in and must be
directed properly...
|
|
|
NCS Game Notes
» The
play board consists of a busy street where
vehicles stream to and fro. As the traffic
controller, throw up dividers to direct
traffic north, south, east, or west into their
respective lanes. At the outset, only two types of cars
need to be diverted to their respective parking
spaces one in back of the other until at least five
of them are collected together As the volume of
traffic grows, more types of cars enter the area
which increases the challenge. Since traffic streams
in from all directions, the divider bar is shifted
around in rapid fashion to guide the flow of traffic
in continuous action. An example of traffic
directing follows:
NORTH White triangle vehicle
EAST White plug vehicle
SOUTH Black vehicle
WEST Red vehicle
»
Early streets are straightforward but later levels
get more difficult as the speed of the traffic ramps
up and other variables affect the flow of traffic.
To see which color car goes where, a marker is
located in the cardinal direction with the color
inside a triangle which slowly fills up as cars are
parked. When a wrong color car goes into the wrong
lot, the whole shebang stops and a problem occurs on
the right side of the screen.
» In the
menu screen, gamers may select from six skin styles.
We recommend against using the Onyx Black skin
unless you enjoy confusing visual style. Standard
Digistyle skin or the Platinum skin are fine. Music
Selections include Chiasma, Bloog, or Silence.
There's a Random toggle as well.
» Only the D-pad is used to throw up barriers which
guide traffic onto four cardinal areas of a highway
parking system. The goal is to move vehicles of the
same type into their own lanes. Creating vehicle
matches increases the height of the wheel on the
right side of the screen. If you botch up the
vehicle management, a crusher on an arm rises up. If
it touches your wheel, the game ends.
|
|
This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
|
|
 |
 |
 |
 |
|
|
 |
|
|