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NDS
Mario Basket 3 on 3
- New Import |
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NCS
Game Synopsis
«©NCSX» Mario and crew
dribble, dash, and dunk their way to victory in a
3-on-3 basketball game where the d-pad and stylus
are all that's required to spin and score like a
champ. Before playing an exhibition game, NCS
recommends learning the basics and practicing a few
moves with the in-game tutorial (first option on the
menu screen) where a series
of training sessions teach players the ways of
stylus powered basketball. Simple straight lines
drawn on the touch screen serve to pass the ball,
block a shot, and attempt to score. Every character
in the game also has a power move which is activated
by tapping the first letter of his or her name - for
example, Mario's fiery dunk move is triggered by
tapping the five points in the letter "M" in
sequence twice.
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NCS Game Notes
» Square Enix developed the game for Nintendo.
Special Square surprises may be unlocked such as
Final Fantasy characters.
» A training mode in the beginning teaches
players how to dribble and move away from ball
stealers by tapping on the touch screen. The
dribbling training has the player tapping repeatedly
on ? platforms to raise up coin. In the ball
stealing segment, a harried Wario grunts and slaps
his hand down in an attempt to abscond. The third
lesson is tossing a ball by moving the stylus
upwards on the touchscreen in a straight line. Doing
so forces Mario to leap and throw while grunting
"Yah!" The fourth lesson teaches how to power up
Mario by tapping and holding the stylus on one point
on the touchscreen while whirring sounds reverberate
from the DS speaker. After each successful training
exercise, Mario yells "Fantastico" and hops up and
down on the court. If you leave him alone and come
back in an hour, he'll still be hopping up and down
while the sound of horses clip-clopping along may be
heard.
» The fifth lesson teaches passing. To pass,
simply draw a straight line from the location of one
player to another player on the court and they'll
pass amongst themselves. The d-pad is used to move a
player around. To perform a spinning slam dunk, move
Mario up to the net and once in the perimeter, draw
a straight line up and he'll spin twice and dunk it
in like a champ. To steal a ball, run up to a
handler and draw a straight line down on the
touchscreen and Mario will start slapping at the
ball. To block a shot, draw a line up on the
touchscreen to smash a score attempt back. To
perform a spinning block, draw two lines up in quick
succession.
» When running over a ? platform and a koopa
shell pops up, grab it and throw it at an opponent
to knock him off his feet. Shells ricochet around
the court and can hurt the thrower if it rebounds
back. Press the L-trigger to toggle between your
players on the court - the active player is
indicated by an "O" at his feet.
» Before a game, players choose three players
from 10 possible players including Mario, Luigi,
Princess Peach, Donkey Kong, Wario, Yoshi, Bowser,
and Diddy Kong. To select a player, tap on him/her
and drag to the left basketball hoop and their
portrait will appear on the top screen.
» When performing a spinning slam dunk,
continuing to swish the stylus up and down will
cause the jumper to spin in mid-air for a few more
seconds than is humanly possible which racks up
points and coins - there's a limit of 10 revolutions
max. Once a dunk has been made, a replay is shown
from three camera angles.
» There's no such thing as fouling in the
game. You can run up to an opponent and clobber him
by doing the downward stylus stroke on the
touchscreen.
» Special moves and ball throws may be
performed by performing sequence taps on the
touchscreen. For example, Mario's special dunk has
him twirling in the air, literally on fire, by
tapping the letter M in sequence twice for a total
of 10 taps. Start at the lower left and tap out the
letter "M" twice and you're golden. For
Bowser, tap out the letter B which is also 5 tap
points for a total of 10 taps to activate his
special power.
» The scoring in Mario Basket bears no
resemblance to real basketball. Scores in the
hundreds are routine due to the special points
awarded for spinning dunks and other special scoring
throws. In our first game, we won by 303 to 101 in
two periods which last 2:30 minutes each.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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