PSP Goku Makaimura + Bonus Dpad - New Import, Ships Today

NCS Game Synopsis
«©NCSX» Twenty one years ago, Capcom rehashed the age old yarn about a damsel in distress. Instead of sending a plumber to do a man's job however, a more traditional hero archetype was summoned to perform the rescue. Jumping and throwing weapons like a banshee, a knight in shining armor went on a mission to save his betrothed from a demonic kidnaper.

   The PSP version of Goku Makaimura recreates the original adventure but with rich and vibrant visuals along with a revamped game engine that runs in 2D but also features 3D sequences as well. In the first level of the game, the action is reminiscent of the classic Makaimura where the knight battles a crowd of enemies that approach on the ground and from the air. A spitting Venus flytrap sends deadly kisses through the air and a gruesome mid-level boss shoots squishy eye creatures. Arthur only has a single jump at the outset of the game but defeating the first boss grants him a pair of winged shoes which add the double jump to his repertoire. Arthur lofts even higher when he picks up a special power-up later in the game...

   Three game modes are playable: Beginner, Original, and Arcade. In Beginner and Original modes, armor stock may be stored where Arthur can take multiple blows before losing his protective suit. He starts off with two armor stocks and can take two hits before he's in his underoos. Additional armors can be picked up to upgrade his power level as well as his level of  protection. In the Arcade Mode, one hit demolishes his suit of armor regardless of its power level.

Capcom Bonus D-Pad
   Every copy of the Asian version of Goku Makaimura includes a bonus D-pad which sticks over the PSP rift-pad. The d-pad is packaged inside the UMD case. NCS staffers have been playing the game with the analog nub without any problems but the bonus d-pad is a nice little gift for use with fighting games. Please note that the Japanese edition of Goku Makaimura does not include the bonus d-pad.
 

 

NCS Game Notes & Spoilers
» In the intro to the game, a castle is under siege by dark forces. Knight hero rides in on a horse and spies the damage being wrought. He charges in and finds a crown on the ground - a swirling demonic visage appears in the background and has princess in its hands before vanishing. The title screen appears soon afterwards.

Upon pressing START the following game modes and submodes may be selected:

NEW GAME / Beginner Mode, Original Mode, Arcade Mode
LOAD GAME / Resume a game from memory stick duo data
OPTION / Set BGM and SE volume levels / Set button configuration

» Either d-pad or analog nub may be used to control the knight.

» The purple shrouded specters in the first level don't just kill by touch alone - if you watch them, they'll slash out their red claws when passing the knight, causing his armor and later his entire body to disintegrate.

» The first level's mid-boss is a trunk that sticks out of the ground and opens a big eye while it releases eye-tadpoles of sorts. As the knight's weapons hit it, squishy sounds of hammered flesh may be heard.

» If you stand on top of a gravestone and jump while spooks are passing below, they'll raise their heads to look at the knight but make no attempt to rise higher to slash him dead.

» The vultures that dive bomb may be destroyed by shooting upwards when they prepare for descent.

» Three Game Modes are available: Beginner, Original, and Arcade. In Arcade Mode, the armor has no reserve and one hit breaks it entirely. In the Beginner and Original modes, armor stock may be collected to bolster the knight's defenses.

» There's an Onimusha armor in the game that's colored red. Extra armor pick-ups are added to the top left of the screen where they are represented by green orbs framed in a silver helmet.

» The first boss is a spectral ox-head wearing a shamanic outfit of some sort. It hovers over the knight and showers fiery torrents which light up the ground and stay lit for a little while. To defeat it, jump up on the headstones and shoot weapons at it - every time four attacks hit, it bamfs away before regrouping and returning to battle.

» We noticed that the slight weapon bug from the Famitsu demo recurs in the PSP final release where if you're firing away in one direction and then turn quickly to the other direction, your weapons stop for about a second even if you're hammering at the attack button. After a while, the firing resumes. A dangerous flaw when surrounded by specters.

» The cauldrons filled with bubbling yellow liquid have different effects on the knight - the cauldrons can turn the knight into a big and clumsy version of himself while another dunking might turn him into a chicken. Another effect is turning him into a micro version of himself. We've also witnessed the knight being changed into a big house frau who moved in slow motion as spirits went on the attack. A magician also appears from time to time to shoot magic spells at the knight and we were hapless enough to turn into a grasshopper once.

» After the first level is completed, the game prompts the player to save data to memory stick.

» The second level looks like the first one at the outset but is filled with platforms that rise and fall which make it a tricky prospect when jumping due to the lava field below. Winged demonic insects fly around but they don't break knight's armor - they just clamp onto him and prevent him from reaching full height when jumping. Shake them off by wagging the d-pad left and right and they'll be flung. There's one point which requires that the knight walk off a ledge and then almost fall into the lava but press jump at the first moment he steps off the ledge and he'll jump onto the next platform. This point is located right before meeting the the mid-level boss which is a coiled serpent who shoots purple eldritch fireballs from its maw. Touching any part of the snake will kill the knight. After defeating the snake, be wary of the intermittent lava tidal waves which wash over everything in its path. Only the power of the double jump will save knight's hide... Later in the level, spiders and baby spiders are added to the enemy attack. The baby spiders smash themselves against walls in an attempt to destroy Arthur. There's also two minotaur-like creatures who roam the platforms and attack with axes. When a minotaur is attacked, it has the sense to shield itself with its weaponry.

» The boss at the end of the second level is a massive spider-like creature which shoots blue bile from its maw while Arthur attacks it from below. It'll also pile-drive its pincers into the ground. When destroyed, it explodes in a mess of green bile and explosive force.

» After completing the second level, the game prompts another save point - only three data save files may be created on the memory stick which is a poorly thought out limitation. The player is also given the option of replaying the first two levels again or proceeding to the next area.

» The third level throws skeletal warriors and the elements at Arthur. The skeletal warriors first appear as skulls littered about the stage but they'll pop out and attack with spears drawn at inopportune moments. The wind and rain also provide adversity for Arthur as they provide resistance to his movement and beat against his jumps. There's a twister mid-level which spins Arthur up if he should get caught in its whirling force. This particular level is beautifully designed and drawn. Eye candy. There's a bunch of ogres later in the level that pound the ground with their fists to immobilize Arthur temporarily. When an ogre is destroyed, it explodes in a storm of blood and guts. Rolling rocks, snake-like creatures that exhale flames, and lightning strikes that disintegrate ledges also provide obstacles.

» When knight collects 4 armor stocks, he wears a red cape and his armor turns golden. Three stocks and his armor is blue.

» Overall, a challenging and well executed addition to the Makaimura series with crisp visuals and resonant music. Next to Loco Roco, this is the only other contender in our opinion for PSP game of the year. Thus far. The aforementioned niggle with the firing scheme may be a potential problem that will probably be fixed in the USA version of the game.
 

   This document and photos are ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
Summary of the Week
Monday TOYS Kinnikuman Muscle Suit, Real Action Heroes: Rocketeer v2.0, Sherbets Plushes  NEWS Release outlook for the week, Kasumi -white version- 1/5 scale statue
Tuesday ETC Nintendo Art Clock, Prinny Head Gear  TOYS Bubble Bobble Dots, Monsieur Bome Vol. 13, New Super Mario Bros Seals, One Piece Swimming Style, SR-DX Nina Williams figure + diorama
Wednesday MAG Famitsus PSP Vol. 5 with bonus UMD  PS2 The Fuhyou: Senjou no Inu Tachi, Growlanser V Generations  PSP Goku Makaimura  X360 Senko no Ronde Regular Edition, Zegapain XOR
Thursday NDS Atsumare! Power Pro Kun DS Koshien, Chain Puzzle Trion Cube, Insect Story, Starfox Command  PS2 Pachislot Hokuto no Ken, Wizardry Gaiden  PSP Carnage Heart Portable, Every Extend Extra, SD Gundam G Generation Portable  X360 Bomberman Act Zero
Friday DVD Insanity DVD The Lunatic Ibara  MAG Famitsu Wave DVD September 2006  PS2 Tokimeki Memorial Girl's Side 2, Tokimeki Memorial Girl's Side 2 Memory Card, Fuun Bakumatsuden BEST, Phantom Brave BEST  PSP  Numpla & Oekaki Puzzle, Baito Hell BEST, Monster Hunter Portable BEST  NEWS Phoenix Wright Redux
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